| Component 1: OpenGL Pipeline Analysis |
| 8:30 |
Introduction & Performance
Bottleneck Analysis
Shreiner |
| 9:15 |
Vertex & Shader Functionality
Kuehne, Grantham |
| 10:15 |
Break |
| Component 2: OpenGL Operation and Application Considerations |
| 10:30 |
Vertex & Shader Functionality (continued)
Kuehne, Grantham |
| 10:45 |
Data Format Considerations
Grantham |
| 11:15 |
OpenGL Operation & State Sorting
Shreiner |
| 11:35 |
Application Bottlenecks & Data Organization Algorithms
Commike |
| 12:10 |
Questions and Answers
All |