 |
23. Building Interactive Spaces
Monday, Half Day, 1:45 - 5:30 pm
Room 14 A-B
Level: Beginning
This course examines the traditional and emerging technologies used for the design and building of new forms of immersive and interactive physical spaces for offices, homes, and location-based entertainment units. Technology selection issues are also explored in a case study and a
participatory design challenge.
Prerequisites
This course is appropriate for beginners of all levels and for interactive-experience professionals interested in the latest technologies and techniques. Environmental and interactive artists are also encouraged to attend. No programming or specific mathematical background is required.
Topics
Definition, examples, and applications of interactive spaces. Sensing technologies: visual, auditory, and haptic. Output technologies: projectors, displays, speakers, lighting, and physical actuators. Basic principles and techniques of interfaces for physical spaces. Case
study: BlueSpace, an office of the future. Participatory design challenge:
incorporating sensing and output technology into a small office.
Co-Organizers and Lecturers
Claudio Pinhanez
IBM T.J. Watson Research Center
Stephen Intille
Massachusetts Institute of Technology
Schedule
| Module 1: Concept and Output Technologies |
| 1:45 |
Interactive Spaces: Concept
Introduction to the Design Challenge
Pinhanez and Intille |
| 2:30 |
Output Technologies
Pinhanez |
| 3:15 |
Interface Design for Future Environments
Intille |
| 3:30 |
Break |
| Module 2: Sensing Technologies and Design Challenge |
| 3:45 |
Sensing Technologies
Intille |
| 4:30 |
Case Study: "BlueSpace"
Pinhanez |
| 4:45 |
Design Challenge Discussions
Final Discussion
Pinhanez and Intille |
|
 |
|
|
 |