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2. Fun & Games: An Introduction to Art-Based Game Modding
Sunday, Half Day, 8:30 am - 12:15 pm
Room 16 A-B
Level: Intermediate

Game "modding" (adapting or creating content using commercial game engines) has become a favored strategy for rapidly producing real-time 3D worlds that can be downloaded from the web and played on any game-ready PC. Commercial games often come packaged with modding tools, and others are available as freeware and on the internet. In this course, leading and emerging international game artists show examples of their mod-based artworks and describe techniques used to create them.

Prerequisites
Familiarity with 3D modeling tools and techniques is helpful, but extensive knowledge of computer graphics production is not necessary.

Topics
3D modeling, texture-mapping and animation for PC-based real-time applications. Computer game design and scripting for interactive game environments. Integration of 3D models created with other tools, such as 3D Studio Max, with consumer game engine systems. Quake, Half-Life, and Unreal Engines.

Co-Organizers
Celia Pearce
California Institute for Telecommunications and Information Technology, University of California, Irvine

Carol Hobson
Center for Research in Computing and the Arts, University of California, San Diego

Lecturers
Rebecca Cannon
Independent Artist/Curator/Writer

Eric Cho
Derric Eady
Sky Frostenson
Robert Nideffer
University of California, Irvine

Brody Condon
Independent Artist

Julian Oliver
Independent Artist/Curator/Writer

Scott V. Swearingen
The Ohio State University

Schedule

Component 1: Hacking, Modding, Collaborating
8:30 Introduction
Pearce
8:50 Curating Community Part 1
Oliver
9:10 Game Patching
Nideffer
9:30 Culture Hacking
Condon
9:50 Collaborating
Frostenson
10:10 Moderated Discussion
Pearce and Hobson
10:30 Break
Component 2: New Realities
10:45 Research Overview
Hobson
10:55 Curating Community Part 2
Cannon
11:10 Imaginary Worlds
Swearingen
11:25 Synthetic Realities
Eady
11:40 Games Within Games
Cho
11:55 Moderated Discussion
Pearce and Hobson



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