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30. Building Physical Interfaces: Making Computer Graphics Interactive
Monday, Full Day, 10:30 am - 5:30 pm
Room 17 A-B
Level: Beginning/Intermediate
This course guides participants through the process of building physical interfaces for interaction with screen-based or installation work. It covers five principal topics: electronics, micro-controllers, input, serial communication, and output. Construction of a real interface project demonstrates each topic.
Prerequisites
Enjoying taking things apart. Some experience with programming.
Topics
Basic electronics (electrical principles, circuits, components, tools); using micro-controllers (programming, input/output); using sensors (analog-to-digital conversion); serial communication between devices; designing output that reacts to sensor information; the future of interactive art.
Co-Organizers and Lecturers
Cynthia Lawson
Columbia University
Eric Forman
Independent Artist
Schedule
| Introduction |
| 10:30 |
Interaction: the Real World vs. Computing Devices
Issues in Interactive Art
Physically Involved Viewers
Forman |
| Electronics Primer |
| 10:45 |
Electrical Principles
Circuits
Components
Tools, Materials, and Techniques
Lawson |
| 11:25 |
Break |
| Microcontrollers |
| 11:40 |
What Do They Do?
Types of Microcontrollers
Programming
Forman |
| 12:15 |
Lunch |
| Input |
| 1:15 |
Introduction
Analog and Digital Sensors
Connecting the World to the Microcontroller
Lawson |
| Serial Communication |
| 2:45 |
Introduction
Data Transmission
Making a Serial Cable
Connecting the Pieces: Sensor to BX-24 to Desktop Computer
Lawson |
| 3:30 |
Break |
| Output |
| 3:45 |
Introduction
Using Macromedia Director
Algorithmic vs. Scripted Output
Forman |
| Conclusion |
| 5:15 |
Conclusions
Lawson |
| 5:20 |
Questions and Answers
Forman and Lawson |
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