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29. Clothing Simulation and Animation
Monday, Half Day, 1:45 - 5:30 pm
Room 33 A-C
Level: Intermediate

An introduction to state-of-the-art techniques for simulating and animating clothing. This course presents low-level models of cloth, numerical simulation methods, and collision-handling procedures. It closes with a description of the clothing animation techniques utilized by a major animation production company.

Prerequisites
Rudimentary knowledge of computer graphics, computer animation, geometric modeling, linear algebra, and numerical computing.

Topics
How cloth simulation works. Evolution of cloth animation. Particle-based models of cloth. Stable but responsive cloth. Numerical techniques for cloth simulation. Collision detection and handling. Clothing animation in the film industry.

Co-Organizers
Hyeong-Seok Ko
Seoul National University

David Breen
California Institute of Technology

Lecturers
David Breen
California Institute of Technology

Ronald Fedkiw
Stanford University

Michael Hauth
Universität Tübingen

Rob House
Sony Pictures Imageworks

Hyeong-Seok Ko
Seoul National University

Schedule

Component 1: Overview and Modeling
1:45 Introduction
Ko
2:15 Physical Model of Cloth I
Breen
3:00 Physical Model of Cloth II
Ko
3:15 Break
Component 2: Simulation and Animation
3:30 Physical Model of Cloth II (continued)
Ko
3:45 Numerical Techniques for Cloth Simulation
Hauth
4:30 Collision Detection/Handling
Fedkiw
5:00 Clothing Animation at Sony Pictures Imageworks
House



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