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18. Commodity Clusters for Immersive Projection Environments
Monday, Tutorial, 10:30 am - 12:15 pm
Room 20 D
Level: Intermediate

Commodity clusters have become an attractive platform for powering immersive projection environments. This course presents practical hardware knowledge and free software tools that enable attendees to start using commodity clusters for virtual reality immediately, and it discusses applications that currently use these technologies.

Prerequisites
Some familiarity with immersive technologies. While no previous knowledge of cluster computing is assumed, attendees should have a basic knowledge of computer programming and networking.

Topics
Understanding how the system characteristics of a commodity cluster affect its use for virtual reality and graphics. How to design, construct, and manage a commodity cluster from scratch. How to design, port, develop, and evaluate applications for immersive projection spaces.

Co-Organizers
Hank Kaczmarski
Beckman Institute, University of Illinois at Urbana-Champaign

Marcelo Knorich-Zuffo
Laboratório de Sistemas Integráveis, Escola Politécnica, Universidade de São Paulo

Lecturers
Camille Goudeseune
Hank Kaczmarski
Benjamin Schaeffer
Integrated Systems Laboratory, University of Illinois at Urbana-Champaign

Jeremie Allard
Bruno Raffin
ID-IMAG

Marcio Calixto Cabral
Luciano Soares
Marcelo Knorich-Zuffo
Laboratório de Sistemas Integráveis, Escola Politécnica, Universidade de São Paulo

Schedule

Module 1: The Anatomy of a Commodity VRCluster
10:30 Introduction
Commodity Computing
Previous Experiences on Cluster Computing
The VRCluster
Commodity Parts
Why VRClusters
Building a Cluster Yourself
Module 2: Programming Environments for VRClusters and Demos
11:30 VRCluster Programming & Demos
Syzygy Features
Syzygy Design
Media Protocols
Geometry
Sound
Input Devices
Phleet Distributed OS
Multiple Application Frameworks
Distributed Scene Graph
Master/Slave Applications



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