Courses
 
   
  Important Notice
For SIGGRAPH 2003, individual Course Notes will not be available in printed form. Full sets of printed Course Notes can be ordered in advance or purchased at the conference. All the Course Notes are on the Full Conference DVD-ROM that Full Conference attendees receive with their registration.
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Learn how to apply fundamental principles and advanced research in computer graphics and interactive techniques. In SIGGRAPH 2003 Courses, the world's leading experts present full-day or half-day instructional sessions, or two-hour tutorials on topics that enhance knowledge, improve skills, and generate new ideas and opportunities.

Full Conference registration allows attendees access to all SIGGRAPH 2003 Courses. Seating in courses is on a first-come, first-served basis. Please be sure to arrive early for the Courses you wish to attend.

  Sunday, 27 July
1. Light and Color in the Outdoors
8:30 am - 12:15 pm
2. Fun & Games: An Introduction to Art-Based Game Modding
8:30 am - 12:15 pm
3. Frontiers in Perceptually Based Image Synthesis: Modeling, Rendering, Display, Validation
8:30 am - 12:15 pm
4. L-Systems and Beyond
1:45 - 5:30 pm
5. Design of Interactive Multimodal Media Systems
1:45 - 5:30 pm
6. Creating Advanced X3D Graphics
1:45 - 5:30 pm
7. Real-Time Shading
8:30 am - 5:30 pm
8. Introduction to Computer Graphics
8:30 am - 5:30 pm
9. RenderMan, Theory and Practice
8:30 am - 5:30 pm
10. Theory and Practice of Non-Photorealistic Graphics: Algorithms, Methods, and Production Systems
8:30 am - 5:30 pm
11. Interactive Geometric and Scientific Computations Using Graphics Hardware
8:30 am - 5:30 pm
12. Physically Based Modeling
8:30 am - 5:30 pm
13. Beyond Blobs: Recent Advances in Implicit Surfaces
8:30 am - 5:30 pm
  Monday, 28 July
14. Tracking a Baseball for Broadcast Television
10:30 am - 12:15 pm
15. 3D Models From Photos and Videos
10:30 am - 12:15 pm
16. Geometric Data Structures for Computer Graphics
10:30 am - 12:15 pm
17. Intellectual Property, Copyright, and Digital Rights Management for Computer Graphics
10:30 am - 12:15 pm
18. Commodity Clusters for Immersive Projection Environments
10:30 am - 12:15 pm
19. HDRI and Image-Based Lighting
10:30 am - 12:15 pm and 6 - 8 pm
20. There Can Be Only One: Independent Animation Production for the Lonely
10:30 am - 12:15 pm
21. Projectors: Advanced Geometric Issues in Applications
10:30 am - 12:15 pm
22. The OpenGL Shading Language
1:45 - 5:30 pm
23. Building Interactive Spaces
1:45 - 5:30 pm
24. More Than RGB: Moving Toward Spectral Color Reproduction
1:45 - 5:30 pm
25. Computer Graphics for Large-Scale Immersive Theaters
8 - 11 am and 1:45 - 5:30 pm
26. Performance OpenGL: Platform Independent Techniques
1:45 - 5:30 pm
27. Global Illumination for Interactive Applications and High-Quality Animations
1:45 - 5:30 pm
28. Post-Linear Digital Video: Editing, Transcoding, and Content Distribution
1:45 - 5:30 pm
29. Clothing Simulation and Animation
1:45 - 5:30 pm
30. Building Physical Interfaces: Making Computer Graphics Interactive
10:30 am - 5:30 pm
  Tuesday, 29 July
31. NURBS (Non-Uniform Rational B-Splines): A Primer
8:30 am - 12:15 pm
32. Cross-Cultural User-Interface Design
8:30 am - 12:15 pm
33. 3D Hardcopy: Converting Virtual Reality to Physical Models
8:30 am - 12:15 pm
34. Photorealistic Hair Modeling, Animation, and Rendering
8:30 am - 12:15 pm
35. Plausible Simulation
8:30 am - 12:15 pm
36. Physics-Based Sound Synthesis for Graphics and Interactive Systems
1:45 - 5:30 pm
37. SVG and SMIL for Interactive Multimedia Documents
1:45 - 5:30 pm
38. Motion Dynamics Animation Workshop
1:45 - 5:30 pm
39. Large-Scale Displays for the Masses: Techniques for Building Affordable and Flexible Multi-Projector Large-Scale Displays
1:45 - 5:30 pm
40. Appreciation and Criticism of the Short Animated Film
1:45 - 5:30 pm
41. Simulating Nature: Realistic and Interactive Techniques
8:30 am - 5:30 pm
42. Multiple-View Geometry for Image-Based Modeling
8:30 am - 5:30 pm
43. Mathematical Optimization in Graphics and Vision
8:30 am - 5:30 pm
44. Monte Carlo Ray Tracing
8:30 am - 5:30 pm
  Wednesday, 30 July
45. Perceptually Based Visualization Design
8:30 am - 5:30 pm



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