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Sunday, 27 July
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1.
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Light and Color in the Outdoors
8:30 am - 12:15 pm |
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2.
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Fun & Games: An Introduction
to Art-Based Game Modding
8:30 am - 12:15 pm |
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3.
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Frontiers in Perceptually Based Image Synthesis: Modeling, Rendering, Display, Validation
8:30 am - 12:15 pm |
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4.
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L-Systems and Beyond
1:45 - 5:30 pm |
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5.
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Design of Interactive Multimodal Media Systems
1:45 - 5:30 pm |
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6.
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Creating Advanced X3D Graphics
1:45 - 5:30 pm |
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7.
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Real-Time Shading
8:30 am - 5:30 pm |
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8.
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Introduction to Computer Graphics
8:30 am - 5:30 pm |
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9.
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RenderMan, Theory and Practice
8:30 am - 5:30 pm |
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10.
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Theory and Practice of Non-Photorealistic Graphics: Algorithms, Methods, and Production Systems
8:30 am - 5:30 pm |
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11.
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Interactive Geometric and Scientific Computations Using Graphics Hardware
8:30 am - 5:30 pm |
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12.
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Physically Based Modeling
8:30 am - 5:30 pm |
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13.
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Beyond Blobs: Recent Advances in Implicit Surfaces
8:30 am - 5:30 pm |
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Monday, 28 July
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14.
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Tracking a Baseball for Broadcast Television
10:30 am - 12:15 pm |
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15.
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3D Models From Photos and Videos
10:30 am - 12:15 pm |
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16.
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Geometric Data Structures for Computer Graphics
10:30 am - 12:15 pm |
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17.
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Intellectual Property, Copyright, and Digital Rights Management for Computer Graphics
10:30 am - 12:15 pm |
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18.
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Commodity Clusters for Immersive Projection Environments
10:30 am - 12:15 pm |
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19.
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HDRI and Image-Based Lighting
10:30 am - 12:15 pm and 6 - 8 pm |
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20.
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There Can Be Only One: Independent Animation Production for the Lonely
10:30 am - 12:15 pm |
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21.
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Projectors: Advanced Geometric Issues in Applications
10:30 am - 12:15 pm |
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22.
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The OpenGL Shading Language
1:45 - 5:30 pm |
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23.
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Building Interactive Spaces
1:45 - 5:30 pm |
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24.
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More Than RGB: Moving Toward Spectral Color Reproduction
1:45 - 5:30 pm |
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25.
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Computer Graphics for Large-Scale Immersive Theaters
8 - 11 am and 1:45 - 5:30 pm |
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26.
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Performance OpenGL: Platform Independent Techniques
1:45 - 5:30 pm |
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27.
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Global Illumination for Interactive Applications and High-Quality Animations
1:45 - 5:30 pm |
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28.
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Post-Linear Digital Video: Editing, Transcoding, and Content Distribution
1:45 - 5:30 pm |
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29.
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Clothing Simulation and Animation
1:45 - 5:30 pm |
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30.
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Building Physical Interfaces: Making Computer Graphics Interactive
10:30 am - 5:30 pm |
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Tuesday, 29 July
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31.
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NURBS (Non-Uniform Rational B-Splines): A Primer
8:30 am - 12:15 pm |
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32.
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Cross-Cultural User-Interface Design
8:30 am - 12:15 pm |
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33.
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3D Hardcopy: Converting Virtual Reality to Physical Models
8:30 am - 12:15 pm |
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34.
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Photorealistic Hair Modeling, Animation, and Rendering
8:30 am - 12:15 pm |
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35.
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Plausible Simulation
8:30 am - 12:15 pm |
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36.
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Physics-Based Sound Synthesis for Graphics and Interactive Systems
1:45 - 5:30 pm |
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37.
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SVG and SMIL for Interactive Multimedia Documents
1:45 - 5:30 pm |
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38.
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Motion Dynamics Animation Workshop
1:45 - 5:30 pm |
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39.
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Large-Scale Displays for the Masses: Techniques for Building Affordable and Flexible Multi-Projector Large-Scale Displays
1:45 - 5:30 pm |
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40.
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Appreciation and Criticism of the Short Animated Film
1:45 - 5:30 pm |
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41.
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Simulating Nature: Realistic and Interactive Techniques
8:30 am - 5:30 pm |
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42.
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Multiple-View Geometry for Image-Based Modeling
8:30 am - 5:30 pm |
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43.
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Mathematical Optimization in Graphics and Vision
8:30 am - 5:30 pm |
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44.
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Monte Carlo Ray Tracing
8:30 am - 5:30 pm |
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Wednesday, 30 July
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45.
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Perceptually Based Visualization Design
8:30 am - 5:30 pm |