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41. Simulating Nature: Realistic and Interactive Techniques
Tuesday, Full Day, 8:30 am - 5:30 pm
Room 6 C-F
Level: Intermediate
The state of the art for simulating natural phenomena in both research and commercial production environments. This course covers techniques for modeling, rendering, and animation of mountains, interactively navigable worlds, plants, trees, water, fire, smoke, and clouds.
Prerequisites
Familiarity with standard graphics techniques for modeling and rendering. Familiarity with basic grammar-based modeling, procedural techniques, and particle systems is helpful, but not required.
Topics
Fractal-based techniques for simulating mountains and planets. Stable and interactive simulation of motion in fluids. Interactive simulation of fire. Volumetric procedural cloud modeling and real-time issues for simulating volumetric natural phenomena (for example, smoke, fog, clouds, water). Rapid realistic smoke simulation. Interactive grammar-based techniques for modeling of plants and plant ecosystems. Practical aspects, new interactive approximations, implementation techniques, and future directions.
Organizer
David S. Ebert
Purdue University
Lecturers
Oliver Deussen
University of Konstanz
David S. Ebert
Purdue University
Ronald Fedkiw
Stanford University
F. Kenton Musgrave
Pandromeda, Inc.
Przemyslaw Prusinkiewicz
University of Calgary
Jos Stam
Alias
Schedule
| 8:30 |
Introduction
Ebert |
| 8:45 |
Fractal Landscapes in Their Natural Context
Musgrave |
| 10:00 |
Stable Simulation of Fluids
Stam |
| 10:15 |
Break |
| 10:30 |
Stable Simulation of Fluids
Stam |
| 11:30 |
Procedural Volumetric Cloud Modeling, Animation, and Real-Time Techniques
Ebert |
| 12:15 |
Lunch |
| 1:45 |
Procedural Volumetric Cloud Modeling, Animation, and Real-Time Techniques
Ebert |
| 2:00 |
Realistic Physics-Based Smoke and Fire Simulation
Fedkiw |
| 3:15 |
Break |
| 3:30 |
Modeling Plants and Plant Ecosystems
Prusinkiewicz |
| 4:30 |
Fast Modeling and Rendering of Plants
Deussen |
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