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27. Global Illumination for Interactive Applications and High-Quality Animations
Monday, Half Day, 1:45 - 5:30 pm
Room 29 A-D
Level: Advanced

The most recent research advances and industrial technologies for simulation of global illumination in animated scenes. This course provides better understanding of the issues raised by such simulations and a quick overview of the most up-to-date techniques for solving them.

Prerequisites
Basic understanding of ray tracing and the most commonly used global illumination algorithms, such as path-tracing and photon-mapping.

Topics
Caching and reusing shaded pixels. Using temporal coherence for global illumination. Enhancing animated lighting solutions. Interactive global illumination using a ray-tracing API. Advanced global illumination.

Co-Organizers
Cyrille Damez
Max-Planck-Institut für Informatik

Philipp Slusallek
Universität des Saarlandes

Lecturers
Per H. Christensen
Pixar Animation Studios

Cyrille Damez
Max-Planck-Institut für Informatik

Karol Myszkowski
Max-Planck-Institut für Informatik

Philipp Slusallek
Universität des Saarlandes

Ingo Wald
Universität des Saarlandes

Bruce J. Walter
Cornell University

Schedule

1:45 Introduction and Speakers Presentation
All
1:55 Reusing Shading Results to Achieve Interactive Performance
Walter
2:25 Efficient Global Illumination Computations in Animated Scenes
Damez
2:50 Rendering and Enhancing the Animated Solution
Myszkowski
3:15 Break
3:30 Interactive Global Illumination
Slusallek and Wald
4:20 Industrial-Strength Global Illumination
Christensen
4:50 Final Remarks and Open Discussion
All



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