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36. Physics-Based Sound Synthesis for Graphics and Interactive Systems
Tuesday, Half Day, 1:45 - 5:30 pm
Room 15 A-B
Level: Intermediate
Concepts, models, techniques, and systems for physics-based parametric digital simulation of real-world sounds. Emphasis on providing well-founded methods and techniques for dealing with sound using parametric computational models, rather than processing and playing back pre-recorded PCM sounds.
Prerequisites
Familiarity with concepts of audio sampling and quantization. Some familiarity with the nature of time (waveform) and frequency (spectrum) domains. The course reviews the theory used to convert from time to frequency domains and the basic physics used to derive simulations.
Topics
Representations and human perception of sound. Sound sources: spectral, modal, physical, pseudo-physical, and wavelet models. Lumped, 1D, 2D, 3D and statistical sound-source simulation. Modeling interactions with sound-producing objects. Modeling sonic background textures.
Organizer
Perry R. Cook
Princeton University
Lecturers
Perry R. Cook
Princeton University
James F. O'Brien
University of California, Berkeley
Dinesh K. Pai
Rutgers, The State University of New Jersey
Schedule
| 1:45 |
Intro to the Physics and Psychophysics of Sound Sources
Welcome and Overview of Course
Opening Thoughts on Sound in Digital Media
Views of Sound
Cook |
| 2:00 |
Sound Source Synthesis I
Pai and O'Brien |
| 3:15 |
Break |
| 3:30 |
II. Topics in Physically-Based Sound Source Synthesis and Control Source Synthesis II, Special Case and Statistical Models
Cook and Pai |
| 4:15 |
Integrating and Interacting With Sound Synthesis
Pai and Cook |
| 4:45 |
Perception: Judging Success
Cook and Pai |
| 5:15 |
Conclusions, References |
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