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9. RenderMan, Theory and Practice
Sunday, Full Day, 8:30 am - 5:30 pm
Room 20 A-C
Level: Intermediate

RenderMan developers present many of the new RenderMan features and explore potential applications in CGI production. Practitioners present the latest tricks and techniques used at production studios to create stunning special effects and feature-length films.

Prerequisites
A thorough understanding of 3D rendering and programmable shading. Previous experience with RenderMan and the RenderMan Shading Language is recommended.

Topics
RenderMan enhancements, including ray tracing, occlusion, and global illumination. Practical solutions (with examples) to complex rendering problems, including: skin rendering and subsurface scattering, translucent objects, reflections and refractions, integrating RenderMan into a production pipeline, details on rendering "Finding Nemo," and details on rendering Dobby in "Harry Potter."

Organizer
Dana Batali
Pixar Animation Studios

Lecturers
Byron Bashforth
Dana Batali
Chris Bernardi
Per H. Christensen
Thomas Jordan
David Laur
Guido Quaroni
Erin Tomson
Wayne Wooten
Pixar Animation Studios

Christophe Hery
Industrial Light + Magic

Schedule

8:30 Welcome, The Evolution of RIB, Plumbing the Production Pipeline
Batali
9:15 Programmable Ray Tracing
Laur
10:00 Global Illumination and All That
Christensen
10:15 Break
10;30 Global Illumination (continued)
Christensen
11:00 Implementing a Skin BSSRDF (or Several)
Hery
12:15 Lunch and Question and Answers
1:45 Human Skin for "Finding Nemo"
Tomson
2:15 Translucency Tricks
Wooten
2:45 Rendering Fish Guts for "Finding Nemo"
Bashforth
3:15 Break
3:30 Reflections and Refractions for "Finding Nemo"
Jordan
4:00 RenderMan in Pixar's Pipeline
Quaroni
4:30 Shading a Coral Reef
Bernardi
5:00 Final Remarks and Question and Answers
All



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