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8. Introduction to Computer Graphics
Sunday, Full Day, 8:30 am - 5:30 pm
Room 14 A-B
Level: Beginning
A relaxed, attendee-friendly introduction to computer graphics and the SIGGRAPH conference experience: how computer graphics works at the hardware and software levels, as well as application areas such as modeling, rendering, animation, visualization, and virtual reality. Also: a guide to making the most of your time at SIGGRAPH 2003.
Prerequisites
Basic understanding of computers and algebra. All other required knowledge is provided in the carefully planned order of presentations.
Topics
Computer graphics from data to photons. The fundamentals of geometry, interaction, hardware, modeling, rendering, and animation. Topics beyond the fundamentals include applications of graphics such as scientific visualization, virtual reality, graphics on the web, and a special unit on how to attend the SIGGRAPH conference.
Organizer
Mike Bailey
San Diego Supercomputer Center
University of California, San Diego
Lecturers
Mike Bailey
San Diego Supercomputer Center
University of California, San Diego
Andrew Glassner
Coyote Wind Studios
Schedule
| 8:30 |
Welcome
Overview of the Course and the Graphics Process
Bailey |
| 9:00 |
Modeling
Glassner |
| 10:15 |
Break |
| 10:30 |
Rendering
Glassner |
| 11:30 |
Graphics Display Hardware
Bailey |
| 12:15 |
Lunch |
| 1:45 |
Animation
Glassner |
| 2:45 |
Scientific Visualization
Bailey |
| 3:15 |
Break |
| 3:30 |
More Scientific Visualization
Virtual Reality
How to Attend a SIGGRAPH Conference
Finding Additional Information
Bailey |
| 4:45 |
Questions and General Discussion
Bailey and Glassner |
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