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The SIGGRAPH Papers
program has long been the finest international forum for disseminating
ground-breaking, provocative, and important new work in computer graphics
and interactive techniques. We invite submission of high-quality papers
that will set the standard in the field and stimulate future trends
in computer graphics. Previously published work may not be submitted,
nor may work be submitted to any other conference or journal during
the SIGGRAPH 2003 Papers review period. Any paper that has substantial
overlap with a co-submitted or previously published paper will be
rejected without review.
For SIGGRAPH 2003, we are especially interested in the work of researchers
in interactive techniques. The selection committee will include experts
in human-computer interaction in anticipation of broader participation
by researchers in this area.
We also encourage submissions from areas that overlap with computer
graphics, such as computer vision, cognitive and behavioral modeling,
computer games, robotics, audio, haptics, medicine, biology, visualization,
and novel applications of graphics. This list is not exhaustive. As
always, excellence of the ideas will be the predominant acceptance
criterion. Researchers in these areas who are interested in submitting
their work to SIGGRAPH 2003 should consider sending a brief description
of their work to the Papers Advisory Board (see below) well before
the submission deadline.
Papers Advisory Board
An advisory board will work with the chair throughout
the submission cycle. You can contact us anytime via the SIGGRAPH 2003 email contact
form with your questions and concerns.
There are several major changes in the submission process and requirements
this year. This year's submission and review process is slightly more
complex than before 2002, since papers presented at SIGGRAPH 2003
will be published as a special issue of ACM Transactions on Graphics
and will therefore go through a full journal refereeing process.
JESSICA K. HODGINS
SIGGRAPH 2003 Papers Chair
Carnegie Mellon University
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