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SIGGRAPH
2002 Web Graphics Fact Sheet
Conference: 21-26 July 2002
Exhibition: 23-25 July 2002
Henry B. Gonzalez Convention Center
San Antonio, Texas USA
www.siggraph.org/s2002
NEW FOR 2002 ‚ The introduction of the SIGGRAPH 2002
Web Graphics program is a timely addition designed to
show SIGGRAPH 2002 attendees (animators, artists, educators,
and engineers) how their talent can cross over to the
Web and give them an edge in the creation of rich, interactive
experiences.
The Web Graphics program has 34 sessions presented by
speakers from 13 countries. The sessions are divided
in 12 categories: Images, Art & Design, Applications,
Content Creation, Animation, Collaboration, Frontiers,
Compression, Standards, Audio, Experimental Browsing
Spaces, and Games & Communities.
"There's a growing demand for complex graphics content
on the Web, and the SIGGRAPH audience is perfectly poised
to meet this demand," said Simon Allardice, SIGGRAPH
2002 Web Graphics Chair from clingfish.com. "The SIGGRAPH 2002
Web Graphics program will teach techniques for developing
graphics for the Web so that attendees can take advantage
of the Web's artistic, commercial, and personal potential."
WEB GRAPHICS PROGRAM HIGHLIGHTS:
Adaptive Solid Texturing for Web Graphics
Bing-Yu Chen
Tomoyuki Nishita
The University of Tokyo
A proposed method for rendering objects with solid texturing
for Web graphics. Although the implementation uses only
Java, users can also achieve an almost-real-time interactive
response.
EventScope: Discovering Mars With Internet-Based
Virtual Environments
Peter Coppin
Karl Fischer
Natalie Koch
Dana Martinelli
W. Ronald McCloskey
Michael Wagner
Carnegie Mellon University
A telepresence interface through which students explore
Mars. EventScope's 3D virtual environments are seamlessly
integrated with a standards-based curriculum downloaded
to classroom computers.
The Evolution of Animation: BedRock Revisited
Sandro Corsaro
Sandro Corsaro Animation
A comparison of television animation from the 1950s
to the Web animation in the 1990s, including how the
future economy of television animation will rely heavily
on its storied past.
Flash MX Live: Real-Time Video and Audio Delivery
in Multi-User Environments
Robert Reinhardt
[theMAKERS]
The new real-time video and audio capabilities of Macromedia's
Flash Player 6 plug-in for Web browsers. Deconstruction
of a chat application that enables several listeners
to hear and see a discussion between a host and any
given listener in the group. The new technology is presented
with an analysis of two main aspects of Internet communication:
- The
differences between one-on-one messaging and group
discussion environments.
- The
dynamics of audio and video "space" compared to a
text-based LAN.
Interactive
3D Characters for Web-Based Learning and Accessibility
Ed Sims
Vcom3D,Inc.
A character-animation authoring system developed for
educators who have no previous animation experience.
Applications created by educators using the authoring
system, including sign-language interpretation of stories
for young deaf readers, job interview skills training,
and counseling skills training.
Pseudo-3D Photo Collage
Hiroya Tanaka
Masatoshi Arikawa
Ryosuke Shibasaki
University of Tokyo
A new method for using photographs to create virtual
walkthroughs on the Web.
The Reality Cluster
Branden Hall
Samuel Wan
Fig Leaf Software/ Samuelwan.com
A multi-user system that provides users with both focus
and context in navigating relationships among multiple
nodes of information: real-time audio-video conferencing,
video recording, audio recording, text recording, and
real-time interaction among multiple clients.
Rhythm Engine
Hidenori Watanave
Photon, Inc
A Web-based spatial communication tool that enables
simultaneous interaction with sound and visual effects,
and rich emotional involvement beyond space and time.
Scalable Vector Graphics
Dean Jackson
World Wide Web Consortium
Scalable Vector Graphics, a language for describing
two-dimensional graphics and animation in XML, is the
Web standard developed by the World Wide Web Consortium.
SMIL: An Introduction
Philipp Hoschka
World Wide Web Consortium/INRIA
The SMIL language enables interactive audio-visual multimedia
for the Web. This summary of its key features explains
some of the key insights into the Web-language design
that influenced SMIL's development.
Wegzeit: The Geometry of Relative Distance
Dietmar Offenhuber
Ars Electronica Center Linz
Six models for visualizing non-isotropic space in VR
space, that uses relative units like seconds instead
of absolute units. The work explores the time-space
structure of Los Angeles.
The Xj3D Browser: Community-Based 3D Software Development
Alan Hudson
Yumetech, Inc.
This presentation outlines the technical and organizational
issues surrounding the community development process
of the Xj3D browser. It is an open source API for developing
X3D and VRML 97 applications.
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