SIGGRAPH 2002 Web Graphics Fact Sheet

Conference: 21-26 July 2002
Exhibition: 23-25 July 2002

Henry B. Gonzalez Convention Center
San Antonio, Texas USA

www.siggraph.org/s2002

NEW FOR 2002 The introduction of the SIGGRAPH 2002 Web Graphics program is a timely addition designed to show SIGGRAPH 2002 attendees (animators, artists, educators, and engineers) how their talent can cross over to the Web and give them an edge in the creation of rich, interactive experiences.

The Web Graphics program has 34 sessions presented by speakers from 13 countries. The sessions are divided in 12 categories: Images, Art & Design, Applications, Content Creation, Animation, Collaboration, Frontiers, Compression, Standards, Audio, Experimental Browsing Spaces, and Games & Communities.

"There's a growing demand for complex graphics content on the Web, and the SIGGRAPH audience is perfectly poised to meet this demand," said Simon Allardice, SIGGRAPH 2002 Web Graphics Chair from clingfish.com. "The SIGGRAPH 2002 Web Graphics program will teach techniques for developing graphics for the Web so that attendees can take advantage of the Web's artistic, commercial, and personal potential."

WEB GRAPHICS PROGRAM HIGHLIGHTS:

Adaptive Solid Texturing for Web Graphics
Bing-Yu Chen
Tomoyuki Nishita
The University of Tokyo
A proposed method for rendering objects with solid texturing for Web graphics. Although the implementation uses only Java, users can also achieve an almost-real-time interactive response.

EventScope: Discovering Mars With Internet-Based Virtual Environments
Peter Coppin
Karl Fischer
Natalie Koch
Dana Martinelli
W. Ronald McCloskey
Michael Wagner
Carnegie Mellon University
A telepresence interface through which students explore Mars. EventScope's 3D virtual environments are seamlessly integrated with a standards-based curriculum downloaded to classroom computers.

The Evolution of Animation: BedRock Revisited
Sandro Corsaro
Sandro Corsaro Animation
A comparison of television animation from the 1950s to the Web animation in the 1990s, including how the future economy of television animation will rely heavily on its storied past.

Flash MX Live: Real-Time Video and Audio Delivery in Multi-User Environments
Robert Reinhardt
[theMAKERS]
The new real-time video and audio capabilities of Macromedia's Flash Player 6 plug-in for Web browsers. Deconstruction of a chat application that enables several listeners to hear and see a discussion between a host and any given listener in the group. The new technology is presented with an analysis of two main aspects of Internet communication:

  • The differences between one-on-one messaging and group discussion environments.
  • The dynamics of audio and video "space" compared to a text-based LAN.

Interactive 3D Characters for Web-Based Learning and Accessibility
Ed Sims
Vcom3D,Inc.
A character-animation authoring system developed for educators who have no previous animation experience. Applications created by educators using the authoring system, including sign-language interpretation of stories for young deaf readers, job interview skills training, and counseling skills training.

Pseudo-3D Photo Collage
Hiroya Tanaka
Masatoshi Arikawa
Ryosuke Shibasaki
University of Tokyo
A new method for using photographs to create virtual walkthroughs on the Web.

The Reality Cluster
Branden Hall
Samuel Wan
Fig Leaf Software/ Samuelwan.com
A multi-user system that provides users with both focus and context in navigating relationships among multiple nodes of information: real-time audio-video conferencing, video recording, audio recording, text recording, and real-time interaction among multiple clients.

Rhythm Engine
Hidenori Watanave
Photon, Inc
A Web-based spatial communication tool that enables simultaneous interaction with sound and visual effects, and rich emotional involvement beyond space and time.

Scalable Vector Graphics
Dean Jackson
World Wide Web Consortium
Scalable Vector Graphics, a language for describing two-dimensional graphics and animation in XML, is the Web standard developed by the World Wide Web Consortium.

SMIL: An Introduction
Philipp Hoschka
World Wide Web Consortium/INRIA
The SMIL language enables interactive audio-visual multimedia for the Web. This summary of its key features explains some of the key insights into the Web-language design that influenced SMIL's development.

Wegzeit: The Geometry of Relative Distance
Dietmar Offenhuber
Ars Electronica Center Linz
Six models for visualizing non-isotropic space in VR space, that uses relative units like seconds instead of absolute units. The work explores the time-space structure of Los Angeles.

The Xj3D Browser: Community-Based 3D Software Development
Alan Hudson
Yumetech, Inc.
This presentation outlines the technical and organizational issues surrounding the community development process of the Xj3D browser. It is an open source API for developing X3D and VRML 97 applications.



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