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SIGGRAPH
2002 Special Sessions Fact Sheet
Conference: 21-26 July 2002
Exhibition: 23-25 July 2002
Henry B. Gonzalez Convention Center
San Antonio, Texas USA
www.siggraph.org/s2002
Yoda and Beyond: Creating the Digital Cast of Star
Wars Episode II
Sunday, 21 July 6-8 pm
Computer graphics play a starring role in the production
of "Star Wars Episode II: Attack of the Clones." This
session focuses on creation of the digital cast of the
latest prequel to the Star Wars saga. Industrial Light
+ Magic developed a variety of systems to make the computer-generated
characters in this film work credibly with live actors,
both in visual quality and physical realism. These systems
also made it possible for digital doubles to stand in
for actors in scenes that were either too difficult or
too dangerous to shoot practically. In an effort to match
the fidelity of motion of the computer graphics characters
to that of their live-action counterparts, physically
based simulation was used extensively throughout the production
of this film. Multi-layered clothing, skin with underlying
musculoskeletal structures, and the motion of rigid bodies
each played a key role in imparting a new level of physical
realism into the performance of computer graphics elements.
Another challenge in employing this level of proceduralism
is directing the resulting performances. In this session,
we present an overview of the pipeline and systems used
to produce "Episode II," focusing on the specialization
required to evolve technologies, deeply rooted in academic
research, into effective filmmaking tools. The panel includes
individuals who played key roles in development of key
digital characters for "Episode II."
Organizer
Dawn Yamada
Industrial Light + Magic
Panelists
Geoff Campbell
Zoran Kacic-Alesic
Sebastian Marino
James Tooley
Rob Coleman
Industrial Light + Magic
The Fate of Play: Game Industry Revolutionaries Speak
Out
Tuesday, 23 July 12:30-2:15 pm
Prominent members of the International Game Developers
Association investigate and discuss the direction of the
game industry and how interactive entertainment will influence
our future. This panel of game-industry revolutionaries
explores how game design, character development, online
connectivity, business models, and social and cultural
implications all weave together with advances in technology
to power the industry.
Moderator
Jason Della Rocca
International Game Developers Association
Panelists
Raph Koster
Sony Online Entertainment
Lorne Lanning
Oddworld Inhabitants
Scott Miller
3D Realms
Warren Spector
ION Storm Austin
Will Wright
Maxis
Spider-Man: Behind the Mask
Thursday, 25 July 6-8 pm
Sony Pictures Imageworks takes you for a spin through
the virtual world of Spider-Man. Visual effects supervisor
Scott Stokdyk and his team reveal how the effects, buildings,
and characters were created in the computer and integrated
with the live action. CG Supervisor Ken Hahn discusses
the complexities involved in creating the buildings for
the synthetic environments of New York City. CG Supervisor
Peter Nofz explains the challenges of setting up characters
for animation. And Character Look Lead Greg Anderson shows
us the process of look development for character lighting.
Organizer
Mary Reardon
Sony Pictures Imageworks
Speakers
Scott Stokdyk
Ken Hahn
Peter Nofz
Greg Anderson
Sony Pictures Imageworks
What's Up, Doc?
Tuesday, 23 July 8:30-10:15 am
Cartoons turned a corner when Chuck Jones came to town.
He transformed Walt Disney's vision to one of wit, humor,
and mischief. We watched as Wile E. Coyote repeatedly
attempted to trap the Roadrunner, only to fall victim
to his own falling anvils; Pepe Le Pew's aromatic expressions
taught us everything we need to know about unsuccessful
romance; Marvin Martian's Gladiator skirt, tennis shoes,
and romanesque helmet gave us an alternate view of aliens
devoted to earth's destruction. And, of course, Bugs Bunny's
gregarious self-confidence enabled him to outwit, outsmart,
and outsing any adversary. For most of the 20th Century,
Chuck Jones shaped the way we see a particular side of
the world, and our art and our souls are all the better
for it.
Organizer
Jill Smolin
Independent
Panelists
Doug Sweetland
Scott Clark
Pixar Animation Studios
Barry Weiss
Sony Pictures Imageworks
Jenn Emberly
Industrial Light + Magic
Stephen A. Fossati
DreamWorks SKG
Fast-Forward Papers Preview
Monday, 22 July 5:30-6:30 pm
Snapshot overviews of the paper sessions, in which authors
give 50-second previews of their papers. It's a quick
look at the latest and most significant findings in computer
graphics and interactive techniques in just one hour.
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