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FOR IMMEDIATE RELEASE
6 March 2002
For further information:
Sheila Hoffmeyer/Ann Kilhoffer-Reichert
+1.312.644.6610 x5811
+1.312.245.1083 fax
media-s2002@siggraph.org
SIGGRAPH 2002 Educators Program Offers Diversity of Content
for
Computer Graphics Educators at All Levels
Successful Forum Presentations Continue
(Chicago, IL) - ACM SIGGRAPH today announced the content
for the Educators Program for SIGGRAPH 2002, the 29th
International Conference on Computer Graphics and Interactive
Techniques, being held 21-26 July, Henry B. Gonzales Convention
Center, San Antonio, Texas. The Educators Program offers
a diversity of content for computer graphics educators
at all levels.
"The 2002 Educators Program continues the highly
successful forum presentations, where moderators and attendees
create a collaborative environment to discuss important
issues and problems facing educators," said James
Mohler, Educators chair from Purdue University. "Forums
focus on game development curricula and approaches, studio
views on demo reels, and teaching gems' for
computer science and art and design. Other forums address
creativity, developing a knowledge base for computers
as well as showing educators how they can inspire the
Renaissance' student in computer graphics."
There are eight forums scheduled throughout the week.
In addition, there are nineteen sessions presented in
traditional workshop, paper, and panel formats. The sessions
in the Educators Program offer a well-rounded program
and provide a full-week of activities for the computer
graphics educator.
The SIGGRAPH 2002 Educators Program session highlights
include:
Problems Using Components in Educational Software
Anne Morgan Spalter, Brown University
The concept of reusable software components seems perfect
for graphics-intensive educational software, but many
barriers stand in the way of establishing educational
component repositories.
What Do Computers Eat? Teaching Beginners to Think
Critically About Technology and Art
Tiffany Holmes, School of the Art Institute of Chicago
New curriculum for an introductory course in art and technology
in which students compare the software industry with fast
food to investigate patterns of consumption in US culture.
Game Development, Design, and Analysis Curriculum
Jason Della Rocca, International Game Developers Association
Warren Spector, ION Storm Austin
Eric Zimmerman, gameLab
Robin Hunicke, Northwestern University
The International Game Developers Association's Education
Committee Curriculum Subcommittee presents its guidelines
and framework for game-oriented curricula. Discussion
solicits input and criticism on the framework.
Inspiring the Renaissance Person
Donna Cox, National Center for Supercomputing Applications,
University of Illinois at Urbana-Champaign
Often art and science are viewed as opposing ends of computer
graphics. This forum discusses how educators from both
can inspire, encourage, and stimulate the "Renaissance
Person."
SIGGRAPH as Textbook: Learning Skills for Undergraduates
Kevin Novins, University of Auckland
Advanced undergraduates use the latest SIGGRAPH Conference
Proceedings to identify gaps in their background knowledge,
then use individual research and peer tutoring to fill
those gaps.
Mathematics and Geometry Education With Collaborative
Augmented Reality
Hannes Kaufmann, Technische Universität Wien
The augmented reality application Construct3D is a three-dimensional
geometric construction tool specifically designed for
mathematics and geometry education. This paper describes
efforts to develop a system for improving spatial abilities.
Studio Views of Demo Tapes
Art Durinski, The Durinski Design Group, Otis College
of Art and Design
How hopeful artists can get their demo tapes to stand
out from the rest. Demo reel content, structure, length,
packaging, and audio are addressed by a distinguished
panel of industry professionals.
K-12 and Industry Partnering
Darlene Wolfe, Dr. Phillips High School
Timothy Comolli, South Burlington High School
Jeff Scheetz, The DAVE School
Roger Cotton, The DAVE School
Chris Stapleton, UCF Institute for Simulation and Training
Professional animators and digital effects artists join
high school teachers in exploring the relationships that
exist and can be developed between high schools and industry.
For complete Educators Program information including times,
topics, prerequisites, and lecturers, please see www.siggraph.org/s2002/conference/edu/index.html.
Registration information can be found at www.siggraph.org/s2002
or by contacting SIGGRAPH 2002 Conference Management,
401 N. Michigan Avenue, Chicago, Illinois 60611 USA. +1.312.321.6830
phone; +1.312.321.6876 fax; registration@siggraph.org.
SIGGRAPH 2002 will bring nearly 20,000 computer graphics
and interactive technology professionals from six continents
to San Antonio for the week-long conference, 21
26 July. A comprehensive technical program and special
events focusing on research, art, animation, games, interactivity,
and the Web are planned. SIGGRAPH 2002 includes a three-day
exhibition of products and services for the computer graphics
and interactive marketplace from 22 25 July 2002.
Complete information on SIGGRAPH 2002 Conference & Exhibition
SIGGRAPH 2002 Contact Information:
SIGGRAPH
2002 Media Relations
Sheila Hoffmeyer or Ann Reichert
+1.312.321.6830
+1.312.245.1083 fax
SIGGRAPH
2002 Conference Management
Smith, Bucklin & Associates, Inc.
+1.312.644.6610 x5811
+1.312.321.6876 fax
SIGGRAPH
2002 Exhibition Management
Hall-Erickson, Inc.
Mike Weil
+1.630.434.7779
+1.630.434.1216 fax
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ACM SIGGRAPH, the leading professional society for computer
graphics and interactive techniques, sponsors SIGGRAPH
2002.
Complete information
on ACM SIGGRAPH membership and other conferences and activities
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