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FOR IMMEDIATE RELEASE
6 March
2002
For further information:
Sheila Hoffmeyer/Ann Kilhoffer-Reichert
+1.312.644.6610 x5811
+1.312.245.1083 fax
media-s2002@siggraph.org
SIGGRAPH 2002 Courses Teach Newest Computer Graphics
Techniques for Interactive Systems, Games, Films, the
Web, and Wireless Devices
Record Number of Courses Submitted and Offered
(Chicago, IL) - ACM SIGGRAPH today announced the content
of the Courses program for SIGGRAPH 2002, the 29th International
Conference on Computer Graphics and Interactive Techniques,
being held 21-26 July, Henry B. Gonzales Convention
Center, San Antonio, Texas. The 2002 Courses teach the
newest computer graphics techniques for interactive
systems, games, films, the Web, and wireless devices.
Courses content is an example of SIGGRAPH's strategic
goal of offering education that applies to both existing
and emerging applications of computer graphics.
"Selected from a record-setting 100 submissions,
we are offering 59 courses in our program this year
25 full-day, 26 half-day, and 8 tutorials. The
submissions were all of an unbelievably high quality,
making the selection process very difficult," said
Valerie Miller, SIGGRAPH 2002 Courses chair from Georgia
State University. "The jury attempted to achieve
a balance across different areas of interest as well
as different levels of expertise to provide something
for every attendee. This year, many courses are being
offered in conjunction with other Conference programs,
in particular the new Web Graphics program."
"As new application areas of computer graphics
emerge and others grow, the SIGGRAPH programs are changing
so SIGGRAPH remains the definitive source for information
and techniques in computer graphics," said Tom
Appolloni, SIGGRAPH 2002 Chair from Harris Corporation.
"The Courses content is an excellent example of
this as the techniques learned can be applied in traditional
areas as well as new ones like the Web and wireless."
The SIGGRAPH 2002 Courses include:
MPEG-4: Next-Generation Standard for Interactive
Media
Organizer: Klaus Diepold, DynaPel Laboratories GmbH
MPEG-4 is an international open standard that provides
technology for creation and delivery of rich, interactive
media transported via the Internet or broadcast or wireless
channels to a broad spectrum of user terminals ranging
from set-top boxes to PDAs. This course presents an
overview of the tools and opportunities for creating
interactive content with a blend of media technologies.
Dynamic Media on Demand: Exploring Wireless and
Wired Streaming Technologies and Content
Organizer: Theresa-Marie Rhyne, North Carolina State
University
This course highlights issues associated with streaming
media technologies and delivery of dynamic media and
3D content in wired and wireless environments. It summarizes
media architectures and media management (storage, retrieval,
and indexing challenges) and compression, coding, and
decoding issues. And it reviews protocols and strategies
for transmitting content via local, metropolitan, and
wide-area wired and wireless networking. Since small,
portable, wireless gadgets are becoming ubiquitous,
it also addresses multimedia (2D and 3D) rendering on
handheld devices, phones, and other thin clients.
Motion Capture: Pipeline, Applications, and Use
Organizer: Suba Varadarajan, The Ohio State University
An introduction to motion capture, from initial planning
to final mapping of data to characters. Various uses
of motion capture, including dance, human-motion analysis
and recognition, character animation, and facial animation
are presented. Using Maya, attendees gain hands-on experience
with applying motion to characters. This course will
be taught in the Creative Applications Lab.
Simulating Nature: Realistic and Interactive Techniques
Organizer: David Ebert, Purdue University
This summary of the state-of-the-art for simulating
natural phenomena in both research and commercial production
environments covers realistic modeling, rendering, and
animation of mountains; interactively navigable worlds;
plants; trees; water; fire; smoke; and clouds. Practical
aspects, interactive approximation, implementation,
and future directions for research are discussed.
OpenGL 2.0
Organizer: Randi Rost, 3Dlabs, Inc.
OpenGL 2.0 is a major upgrade to the preeminent cross-platform
3D graphics standard, OpenGL. This course presents a
status report on the OpenGL 2.0 effort and an overview
of all of the new features in the new version, including
programmable shaders, programmable image formats, support
for multipass rendering, better synchronization, and
improved performance.
Character Setup From Rig Mechanics to Skin Deformations:
A Practical Approach
Organizer: Yaron Canetti, Summer Breeze
How body rigs, face rigs, pipeline integration, and
muscles are used in character setup for rig mechanics
and skin deformations, with an emphasis on practical,
production-tested approaches that use off-the-shelf
products.
Building Interactive Spaces
Organizer: Claudio Pinhanez, IBM T.J. Watson Research
Center
A survey of traditional and emerging technologies used
for design and construction of new forms of immersive
and interactive physical spaces for offices, homes,
and location-based entertainment. Basic concepts are
explored in four case studies and a participatory design
exercise.
Design of Interactive Multimodal Media Systems
Organizer: Kellogg Booth, The University of British
Columbia
How traditional human-computer-interaction methodologies
augmented with theories and experimental findings from
cognitive science address challenges posed by multimodal
interaction using vision, haptics, and sound in conventional
and immersive computer graphics environments. Attendees
learn the theory and practice of multimodal interaction
design in a multidisciplinary setting.
New for SIGGRAPH 2002, Courses start early on Sunday
morning and run through Wednesday of the conference
week. For complete Courses information including, schedule,
topics, prerequisites, and lecturers, please see www.siggraph.org/s2002/conference/courses/index.html.
Registration information can be found at www.siggraph.org/s2002
or by contacting SIGGRAPH 2002 Conference Management,
401 N. Michigan Avenue, Chicago, Illinois 60611 USA.
+1.312.321.6830 phone; +1.312.321.6876 fax; registration@siggraph.org.
SIGGRAPH 2002 will bring nearly 20,000 computer graphics
and interactive technology professionals from six continents
to San Antonio for the week-long conference, 21
26 July. A comprehensive technical program and special
events focusing on research, art, animation, games,
interactivity, and the Web are planned. SIGGRAPH 2002
includes a three-day exhibition of products and services
for the computer graphics and interactive marketplace
from 22 25 July 2002.
Complete information on
SIGGRAPH 2002 Conference & Exhibition
SIGGRAPH 2002 Contact Information:
SIGGRAPH
2002 Media Relations
Sheila Hoffmeyer or Ann Reichert
+1.312.321.6830
+1.312.245.1083 fax
SIGGRAPH
2002 Conference Management
Smith, Bucklin & Associates, Inc.
+1.312.644.6610 x5811
+1.312.321.6876 fax
SIGGRAPH
2002 Exhibition Management
Hall-Erickson, Inc.
Mike Weil
+1.630.434.7779
+1.630.434.1216 fax
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ACM SIGGRAPH, the leading professional society for computer
graphics and interactive techniques, sponsors SIGGRAPH
2002.
Complete information
on ACM SIGGRAPH membership and other conferences and activities
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