FOR IMMEDIATE RELEASE
8 July 2002
 
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Robots in Physical World, Humans in a Virtual World, and Worlds in Between Seen in SIGGRAPH 2002 Emerging Technologies Program

(Chicago, IL) - ACM SIGGRAPH today announced the SIGGRAPH 2002 Emerging Technologies program content showcasing work from leading university and corporate research labs. The content includes interactive installations enabling participants to experience robots in the physical world, humans in a virtual world, and augmented worlds in between. SIGGRAPH 2002 is the 29th International Conference on Computer Graphics and Interactive Techniques, being held 21-26 July at the Henry B. Gonzalez Convention Center, San Antonio, Texas.

"The SIGGRAPH Emerging Technologies program is all about exploring the interaction between digital and human systems," said Scott Senften, SIGGRAPH 2002 Emerging Technologies chair from SGI. "In the next five years, robots, like those used to help search the rubble of the World Trade Center, will help us accomplish tasks in our world. Virtual worlds, already widely used for simulation and scientific visualization, will be used more frequently for applications such as education and entertainment, and augmented reality will mix the physical and the virtual worlds for purposes of enhancing the user experience."

The SIGGRAPH 2002 Emerging Technologies program includes 22 interactive installations. Below are highlights in the areas of robotics, virtual reality, and augmented reality (worlds in between). In addition to the installations highlighted below new display systems, artificial intelligence, medical applications, enabling technologies for collaborative projects will be presented.

The complete list of SIGGRAPH 2002 Emerging Technologies installations.

Robots in the Physical World:

Distributed Systems of Self-Configuring Robots
Daniella Russ, Dartmouth College
Researchers use self-configuration to create more versatile robots: hundreds of small modules autonomously reorganize as geometric structures to best fit the terrain on which the robot has to move, the shape of the object the robot has to manipulate, or the sensing needs for the given task. For example, a robot could synthesize a snake shape to travel through a narrow tunnel, and then morph into a six-legged insect to navigate rough terrain when it exits.

Humans in a Virtual World:

Virtual Chanbara
Daijiro Koga, The University of Tokyo
Chanbara is the sword battle of Samurai. This installation allows Chanbara participants to feel the impact of an enemy attack and the force that's required to block the enemy. This new force-feedback device represents the next generation of virtual experience -- feeling feedback from others who share a virtual space.

Worlds in Between:

The Virtual Showcase: A Projection-Based Multi-User Augmented Reality Display
Oliver Bimber, Fraunhofer Center for Research in Computer Graphics
The Virtual Showcase is a projection-based, multi-user, augmented-reality display that offers a new way of accessing, presenting, and interacting with scientific and cultural content. The SIGGRAPH 2002 installation is a museum application that augments viewers' experience by mixing virtual content with physical (real) content.

SIGGRAPH 2002 will bring nearly 20,000 computer graphics and interactive technology professionals from six continents to San Antonio for the week-long conference, 21 – 26 July. A comprehensive technical program and special events focusing on research, art, animation, games, interactivity, and the Web are planned. SIGGRAPH 2002 includes a three-day exhibition of products and services for the computer graphics and interactive marketplace from 22 – 25 July 2002.


SIGGRAPH 2002 registration information can be found at www.siggraph.org/s2002 or by contacting SIGGRAPH 2002 Conference Management, 401 N. Michigan Avenue, Chicago, Illinois 60611 USA. +1.312.321.6830 phone; +1.312.321.6876 fax; registration@siggraph.org.

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ACM SIGGRAPH, the leading professional society for computer graphics and interactive techniques, sponsors SIGGRAPH 2002.

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