FOR IMMEDIATE RELEASE
10 June 2002
For further information:
Sheila Hoffmeyer/Ann Kilhoffer
SIGGRAPH 2002 ANNOUNCES NEW WEB GRAPHICS PROGRAM
Program Teaches Content Creators How Talent Can Cross
Over to the Web
Conference: 21-26 July
Exhibition: 23-25 July
Henry B. Gonzalez Convention Center
San Antonio, Texas USA
(Chicago, IL) -- ACM SIGGRAPH today announced the new
Web Graphics program for SIGGRAPH 2002, the 29th International
Conference on Computer Graphics and Interactive Techniques,
being held 21-26 July 2002 at the Henry B. Gonzalez
Convention Center, San Antonio, Texas. The Web Graphics
program is designed to teach animators, artists, educators,
and engineers how their talent can cross over to the
"There's a growing demand for complex graphics content
on the Web and the SIGGRAPH audience is perfectly poised
to meet this demand," said Simon Allardice, SIGGRAPH
2002 Web Graphics Chair from clingfish.com. "The SIGGRAPH
Web Graphics program will teach techniques for developing
graphics for the Web so that attendees can take advantage
of the Web's artistic, commercial, and personal potential."
The Web Graphics program has 34 sessions presented by
speakers from 13 countries. The sessions are divided
in 12 categories: Images, Art & Design, Applications,
Content Creation, Animation, Collaboration, Frontiers,
Compression, Standards, Audio, Experimental Browsing
Spaces, and Games & Communities.
WEB GRAPHICS PROGRAM HIGHLIGHTS:
Adaptive Solid Texturing for Web Graphics
Bing-Yu Chen and Tomoyuki Nishita, The University of
A proposed method for rendering objects with solid texturing
for Web graphics. Although the implementation uses only
Java, users can also achieve an almost-real-time interactive
EventScope: Discovering Mars With Internet-Based
Peter Coppin, Karl Fischer, Natalie Koch, Dana Martinelli,
W. Ronald McCloskey, and Michael Wagner, Carnegie Mellon
A telepresence interface through which students explore
Mars. EventScope's 3D virtual environments are seamlessly
integrated with a standards-based curriculum downloaded
to classroom computers.
The Evolution of Animation: BedRock Revisited
Sandro Corsaro, Sandro Corsaro Animation
A comparison of television animation from the 1950s
to the Web animation in the 1990s, including how the
future economy of television animation will rely heavily
on its storied past.
Flash MX Live: Real-Time Video and Audio Delivery
in Multi-User Environments
Robert Reinhardt, [theMAKERS]
The new real-time video and audio capabilities of Macromedia's
Flash Player 6 plug-in for Web browsers. Deconstruction
of a chat application that enables several listeners
to hear and see a discussion between a host and any
given listener in the group. The new technology is presented
with an analysis of two main aspects of Internet communication:
The differences between one-on-one messaging and group
The dynamics of audio and video "space" compared to
a text-based LAN
3D Characters for Web-Based Learning and Accessibility
ACM SIGGRAPH, the leading professional society for computer
graphics and interactive techniques, sponsors SIGGRAPH
2002. Information on ACM SIGGRAPH membership and other
conferences and activities can be found at www.siggraph.org.
Ed Sims, Vcom3D, Inc.
A character-animation authoring system developed for
educators who have no previous animation experience.
Applications created by educators using the authoring
system, including sign-language interpretation of stories
for young deaf readers, job interview skills training,
and counseling skills training.
Pseudo-3D Photo Collage
Hiroya Tanaka, Masatoshi Arikawa, and Ryosuke Shibasaki,
The University of Tokyo
A new method for using photographs to create virtual
walkthroughs on the Web.
The Reality Cluster
Branden Hall and Samuel Wan, Fig Leaf Software/Samuelwan.com
A multi-user system that provides users with both focus
and context in navigating relationships between multiple
nodes of information: real-time audio-video conferencing,
video recording, audio recording, text recording, and
real-time interaction among multiple clients.
Scalable Vector Graphics
Dean Jackson, World Wide Web Consortium
Scalable Vector Graphics, a language for describing
two-dimensional graphics and animation in XML, is the
Web standard developed by the World Wide Web Consortium.
SMIL: An Introduction
Philipp Hoschka,World Wide Web Consortium/INRIA
The SMIL language enables interactive audio-visual multimedia
for the Web. This summary of its key features explains
some of the key insights into the Web-language design
that influenced SMIL's development.
The Xj3D Browser: Community-Based 3D Software Development
Alan Hudson, Yumetech, Inc.
This presentation outlines the technical and organizational
issues surrounding the community development process
of the Xj3D browser. It is an open source API for developing
X3D and VRML 97 applications.
SIGGRAPH 2002 registration information can be found
or by contacting SIGGRAPH 2002 Conference Management
401 North Michigan Avenue
Chicago, Illinois 60611 USA