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SIGGRAPH
2002 Courses Fact Sheet
Conference: 21-26 July 2002
Exhibition: 23-25 July 2002
Henry B. Gonzalez Convention Center
San Antonio, Texas USA
www.siggraph.org/s2002
The Courses program for SIGGRAPH 2002 provides attendees
in-depth instruction on the latest innovations and research
in the art, science, and engineering of computer graphics
and interactive techniques. Attendees will learn how these
principles are developed and applied in creative and production
environments and how the latest applications catalyze
digital breakthroughs. Tutorials, workshops, and full-day
courses will be presented at SIGGRAPH 2002 in both lecture-style
and hands-on environments.
"Selected from a record-setting 100 submissions,
we are offering 59 courses in our program this year
25 full-day, 26 half-day, and 8 tutorials. The submissions
were all of an unbelievably high quality, making the selection
process very difficult," said Valerie Miller, SIGGRAPH
2002 Courses chair from Georgia State University. "The
jury attempted to achieve a balance across the different
areas of interest as well as the different levels of expertise
to provide something for every attendee. This year, many
courses are being offered in conjunction with other conference
programs, in particular the new Web Graphics program."
COURSES HIGHLIGHTS
Building Interactive Spaces
Organizer: Claudio Pinhanez, IBM T.J. Watson Research
Center
A survey of traditional and emerging technologies used
for design and construction of new forms of immersive
and interactive physical spaces for offices, homes, and
location-based entertainment. Basic concepts are explored
in four case studies and a participatory design exercise.
Character Setup from Rig Mechanics to Skin Deformations:
A Practical Approach
Organizer: Yaron Canetti, Summer Breeze
How body rigs, face rigs, pipeline integration, and muscles
are used in character setup for rig mechanics and skin
deformations, with an emphasis on practical, production-tested
approaches that use off-the-shelf products.
Design and Implementation of Direct Manipulation in
3D
Organizer: Paul S. Strauss, Pixar Animation Studios
This course on how to incorporate direct manipulation
interfaces into their 3D applications covers the basics
of manipulator design and implementation, and advanced
topics such as robust input processing, modular construction,
and constraint handling.
Design of Interactive Multimodal Media Systems
Organizer: Kellogg Booth, The University of British Columbia
How traditional human-computer-interaction methodologies
augmented with theories and experimental findings from
cognitive science address challenges posed by multimodal
interaction using vision, haptics, and sound in conventional
and immersive computer graphics environments. Attendees
learn the theory and practice of multimodal interaction
design in a multidisciplinary setting.
Dynamic Media on Demand: Exploring Wireless and Wired
Streaming Technologies and Content
Organizer: Theresa-Marie Rhyne, North Carolina State University
This course highlights issues associated with streaming
media technologies and delivery of dynamic media and 3D
content in wired and wireless environments. It summarizes
media architectures and media management (storage, retrieval,
and indexing challenges) and compression, coding, and
decoding issues. And it reviews protocols and strategies
for transmitting content via local, metropolitan, and
wide-area wired and wireless networking. Since small,
portable, wireless gadgets are becoming ubiquitous, it
also addresses multimedia (2D and 3D) rendering on handheld
devices, phones, and other thin clients
Intellectual Property, Copyright, and Digital Rights
Management for Computer Graphics
Organizer: Robert Ellis
This second course in the policy sequence gives computer
graphics practitioners, developers, and researchers an
in-depth look at the growing conflicts between owners
and users of intellectual property.
MPEG-4: Next-Generation Standard for Interactive Media
Organizer: Klaus Diepold, DynaPel Laboratories GmbH
MPEG-4 is an international open standard that provides
technology for creation and delivery of rich, interactive
media transported via the Internet or broadcast or wireless
channels to a broad spectrum of user terminals ranging
from set-top boxes to PDAs. This course presents an overview
of the tools and opportunities for creating interactive
content with a blend of media technologies.
Motion Capture: Pipeline, Applications, and Use
Organizer: Suba Varadarajan, The Ohio State University
An introduction to motion capture, from initial planning
to final mapping of data to characters. Various uses of
motion capture, including dance, human-motion analysis
and recognition, character animation, and facial animation
are presented. Using Maya, attendees gain hands-on experience
with applying motion to characters.
Multidimensional Visualization with Applications to
Multivariate Problems
Organizer/Lecturer: Alfred Inselberg, Tel Aviv University
Multi-dimensional perception is limited by our experience
within our three-dimensional environment. This course
begins with a short literature review of the mathematical
foundations of parallel coordinates for visualization
of multidimensional geometry. When these coordinates are
interlaced with a variety of applications, visualization
and recognition of multidimensional relations from their
patterns are enabled, and this methodology can be applied
to multivariate problems.
OpenGL 2.0
Organizer: Randi Rost, 3Dlabs, Inc.
OpenGL 2.0 is a major upgrade to the preeminent cross-platform
3D graphics standard, OpenGL. This course presents a status
report on the OpenGL 2.0 effort and an overview of all
of the new features in the new version, including programmable
shaders, programmable image formats, support for multipass
rendering, better synchronization, and improved performance.
Perceptual and Artistic Principles for Effective Computer
Depiction
Organizer: Frédo Durand, Massachusetts Institute
of Technology
For both artists and scientists: an exploration of artistic
techniques, their successful adaptation to computer depiction,
and how the perceptual and cognitive sciences illuminate
the connections between human perception and picture production.
Recent Advances in Non-Photorealistic Rendering for
Art and Visualization
Organizer: Kwan-Liu Ma, University of California, Davis
A concise introduction to non-photorealistic rendering
(NPR): generation of artistic imagery and perceptually
effective scientific visualization. This course delivers
working knowledge of fundamental NPR techniques and some
of the advanced approaches at the forefront of NPR research.
Recreating the Past
Organizers: Alan Chalmers and Kate Devlin, University
of Bristol
Recent developments in computer graphics and interactive
techniques are providing powerful tools for modeling multidimensional
aspects of data gathered by archaeologists. This course
addresses the problems associated with reconstructing
archaeological and heritage sites with computer systems
and evaluating the realism of the resultant models. The
crucial questions: are the results misleading, and are
we in fact misinterpreting the past.
Simulating Nature: Realistic and Interactive Techniques
Organizer: David Ebert, Purdue University
This summary of the state-of-the-art for simulating natural
phenomena in both research and commercial production environments
covers realistic modeling, rendering, and animation of
mountains; interactively navigable worlds; plants; trees;
water; fire; smoke; and clouds. Practical aspects, interactive
approximation, implementation, and future directions for
research are discussed.
Sounds Good to Me! Computational Sound for Graphics,
VR, and Interactive Systems
Organizer: Thomas Funkhouser, Princeton University
Concepts, models, techniques, and systems for simulation
and rendering of sound in virtual environments. The focus
is on real-time methods for spatializing sounds in interactive
systems. Discussion includes both technical aspects of
algorithms and practical aspects of applications. This
course is appropriate for researchers interested in learning
about sound simulation and developers interested in including
spatialized sounds in their virtual environments.
Stuart Little 2: Let the Feathers Fly
Organizer: Rob Engle, Sony Pictures Imageworks
An in-depth look into creation of the live-action feature
film "Stuart Little 2." The course emphasizes
lessons learned from the first "Stuart Little"
and new techniques used in the sequel, including those
required to create the film's digital birds and their
CG environments.
The Web as a Procedural Sketchbook
Organizer/Lecturer: Ken Perlin, New York University
Ideas that effectively integrate new technology with new
visual design can be quickly developed and published on
the Web, using only Java applets. Using a selection of
applets as illustrative examples, this course teaches,
step by step, how to rapidly develop and publish new ideas
on the Web.
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