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Courses
Beyond
Blobs: Recent Advances in Implicit Surfaces
Character
Setup From Rig Mechanics to Skin Deformations:
A Practical Approach
An Interactive
Introduction to OpenGL Programming
Introduction
to Computer Graphics
Mathematics
and Physics for Coding Motion
and Interactivity in Web Graphics
Motion
Capture: Pipeline, Applications,
and Use
My Work
Is Finished, Now What Do I Do?
A Guide to Making a Dynamite Demo Reel
Obtaining
3D Models With a Hand-Held Camera
Performance
OpenGL: Platform-Independent Techniques
Recent
Advances in Non-Photorealistic Rendering for
Art and Visualization
RenderMan
in Production
Simulating
Nature: Realistic and Interactive Techniques
State of
the Art in Hardware Shading
Stuart
Little 2: Let the Feathers Fly
Papers
3D Acquisition
and Image Based Rendering
Animation
From Motion Capture
Character
Animation
Fluids
and Fire
Humans
and Animals
Graphics
Hardware
Lighting
and Appearance
Painting
and Non-Photorealistic Graphics
Shadows,
Translucency, and Visibility
Soft
Things
Panels
Animationõs
Turning Tide
The Demo
Scene
Digital
Humans: What Role Will They Play?
Extending
Interface Practice: An Ecosystem Approach
Games:
the Dominant Medium of the Future
How Will
Motion Capture Affect Animation?
Interactive
Stories: Real Systems, Three Solutions
Symposium
on Computer Animation in Fast Forward
When Will
Ray-Tracing Replace Rasterization?
Sketches & Applications 
A Dynamic Motion Control Middleware for Computer Games
Cameras in Perspective in Game Space
MOCAP Game Reserve: Study of Puppetry & Motion Capture
Motion Capture Done Dirt Cheap
Real-Time Video Effects on a PlayStation2
Educators Program 
Game
Development, Design, and Analysis Curriculum
Life
Drawing and 3D Figure Modeling With Maya I:
Overview & Startup
Life
Drawing and 3D Figure Modeling With Maya II:
Working in Maya
Macromedia
Flash in Physics Education:
ASPIRE's Interactive Online Labs and
Lessons
Web Graphics 
Banja
Gearation: The Web3D Content for Children
Spoiral: An Online Ad-Lib Mystery
TTT: A Web Community Tool Mediated by Friends
Special Sessions 
The Fate
of Play: Game Industry Revolutionaries Speak Out
Yoda and
Beyond: Creating the Digital Cast of
Star Wars Episode II
Spider-Man:
Behind the Mask
Exhibitor Tech Talks

3D Models
From Digital Images and Video Footage
Multimedia
& Graphics Development Using Intel
Integrated Performance Primitives
Exhibitors

Over 250 exhibitors from five continents offering the
hardware, software, and services that powers computer
graphics and interactive techniques in the 21st century.
Computer
Animation Festival
Emerging
Technologies

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