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INTERACTIVE CLASSROOM
Creating Repeating Patterns in Photoshop I
Sunday, 21 July
2 - 2:45 pm
Basic techniques for developing seamless repeatable
pattern tiles that can be used in digital textile printing,
texture maps, Web pages, or other applications. Participants
apply what they learn to creation and production of
digital fashions; selected designs may be presented
as part of the cyber-fashion show in the Studio, Wednesday,
24 July.
Isa Gordon
Psymbiote Project Director
isa@psymbiote.org
Creating Repeating Patterns in Photoshop II
Sunday, 21 July
3 - 4 pm
Basic techniques for developing seamless repeatable
pattern tiles that can be used in digital textile printing,
texture maps, Web pages, or other applications. Participants
apply what they learn to creation and production of
digital fashions; selected designs may be presented
as part of the cyber-fashion show in the Studio, Wednesday
24 July. (see also Interactive Classroom, 2 - 2:45 pm)
Isa Gordon
Psymbiote Project Director
isa@psymbiote.org
Educators Forum: Technology Curriculum Exchange
Sunday, 21 July
2 - 3:20 pm
How technologies are used in K-12 classrooms. These
educators have discovered unique methods for teaming
up with other educators and with technology companies
to develop curricula, resources, and training. Their
current efforts are creating networks bewteen educators
and students, and among software and hardware companies,
toward the common goal of using technology to provide
effective education opportunities.
Patricia Johnson
patjoh1@earthlink.net
Colette Stemple
stemple@crhs.dade.k12.fl.us
Don Wass
donald.wass@snet.net
Educators Forum: Technology Curriculum Exchange (continued)
Sunday, 21 July
3:30 - 5 pm Breakout Session
Hands-on session continues themes discussed in Panel.
See Interactive Classroom, 2 - 3:20 pm.
3D Technologies: Overview and Orientation
Sunday, 21 July
3:30 - 5 pm
An overview of 3D data capture, creation, and output
technologies available in the 3D area of the Studio
including 3D scanning, modeling, and rapid prototyping.
Capabilites and potential uses of each are discussed.
A great start for anyone interested in working with
3D in the Studio later in the week, or for attendees
who are thinking about expanding their expertise to
incorporate 3D techniques.
Elona Van Gent
Studio/3D Area Coordinator
Grand Valley State University
vangente@gvsu.edu
O. Makai Smith
Venturi, Scott Brown, and Associates, Inc.
smith@vsba.com
James Stewart
Arizona State University
james.stewart@asu.edu
Scott Van Note
Arizona State University
scottv@asu.edu
Kimberly Voigt
Temple University
kv@akimbo.org
3D Data Capture Overview: Breakout Session
Monday, 22 July
9:30 - 10 am Breakout Session
An overview of 3D data-capture processes and demonstration
of specific scanning devices in operation in the Studio.
Scott Van Note
Arizona State University
scottv@asu.edu
2D Animation Special Effects Tips & Tricks
Monday, 22 July
11:30 am - 12:30 pm
Discussion of the fundamentals of Adobe After Effects.
Topics include: Tips on the new features of version
5, special effects tricks that are used in todayís market,
and much more.
Jeff Danser
CollegisEduprise, Inc.
jeff@danser.com
Rapid Prototyping Overview
Monday, 22 July
11 - 11:30 am
An overview of rapid-prototyping processes and explanation
of RP systems in operation in the Studio.
O. Makai Smith
Venturi, Scott Brown, and Associates, Inc.
smith@vsba.com
Advanced Subdivision Surface Modeling for Character
Animation
Monday, 22 July
12:30 - 1:30 pm
Techniques for building geometric shapes for form and
parameterization of key areas for function as they apply
to the deformation of characters in 3D animation. The
focus is on polygonal and subdivision surface modeling
with exploration of various deformation schemes as they
apply to deformation of the models discussed. Also:
muscle structure in key areas of deformation (for example,
shoulders, thumbs, facial, hips, etc.). Alias|Wavefront
Maya is used to provide examples.
David Richard Nelson
Pixar Animation Studios
doogie@pixar.com
Collaborative Frameworks: A Proposal for an Archive
in the Studio
Monday, 22 July
1:30 - 2:30 pm
This presentation describes a concept proposal for a
system that will create an archive of the SIGGRAPH 2002
Studio. Attendees are invited to engage in a dialogue
concerning the creation of the archive.
Lily Díaz-Kommonen
University of Art and Design Helsinki, Media Lab
diaz@uiah.fi
Solid Modeling Tutorial
Monday, 22 July
2:30 - 3:20 pm
A hands-on workshop demonstrating the requirements for
and techniques of solid modeling as a means of preparing
a model for rapid prototyping.
Kimberly Voigt
Temple University
kv@akimbo.org
TBA
Monday, 22 July
3:30 - 4 pm
BLUIsculpt: Interactive VR to Rapid Prototyping
Monday, 22 July
4:10 - 4:50 pm
BLUIsculpt is an interactive virtual reality application
that permits a user to freely sketch voxels inside a
10-foot cube for output as physical objects. The interface
presents the user with real-time feedback in the form
of surfaces. A saved file represents the surface in
rapid-prototyping format. Generating a solid by rapid
prototyping completes the cycle of perception and imagination
that starts in the physical world, proceeds through
vision, thought, imagination, and the dance of drawing
to finally arrive at tangible sculpture.
Bill Brody
Arctic Region Supercomputing Center at the University
of Alaska Fairbanks
brody@arsc.edu
Breakout Session
Monday, 22 July
5 - 6 pm
Bill Brody conducts a hands-on demonstration of the
BLUIsculpt system on an immersive VR display. See Interactive
Classroom, 5 - 5:30 pm.
CyberFashion
Tuesday, 23 July
12:10 - 12:50 pm
Overview of digital fashions and wearable computing,
some of which will be shown live in the cyber-fashion
show on Wednesday, 24 July, 7 - 9 pm.
Isa Gordon
Psymbiote Project Director
isa@psymbiote.org
Non-Toxic Digital Printmaking
Tuesday, 23 July
12:30 - 1 pm
How to turn your 2D digital output into traditional
etchings using photo-polymer plates, water-soluble inks,
and the new Whelan Etching Press.
Richard Nelson
Daniel Smith, Inc.
Creating a Surface Texture
Tuesday, 23 July
1 - 1:30 pm Breakout Session
Demonstration of building up the paper/canvas surface
with molding paste, then using rabbit-skin glue as a
pre-coat before printing. Attendees create surface textures
and prepare them for printing. Organic textures emerge,
and the prints almost look like old fresco paintings.
Lyn Bishop
Zama Arts
lyn@zama.com
Edited 3D Scanned Data Tutorial
Tuesday, 23 July
1:20 - 2:20 pm
Workshop on the methods and techniques of editing point-cloud
data and polygonal surfaces derived from data-capture
devices. Focus is on preparing models for rapid prototyping.
Scott Van Note
PRISM/Arizona State University
scottv@asu.edu
Digital Transfers: Breakout Session
Tuesday, 23 July
2 - 2:30 pm
Demonstration and hands-on workshop on how digital transfers
are prepared. Images are created on the computer and
then printed onto Rexam Clear Film. Arches, or BFK paper
is prepared by wetting completely and blotting dry with
paper towel. The Rexam film is positioned image side
down and placed on the damp paper. The image is released
by gently rubbing the back of the film. When fully transferred,
the film is removed and the print left to dry.
Lyn Bishop
Zama Arts
lyn@zama.com
Pressure-Sensitive Animation (Wacom tablet demo session)
Tuesday, 23 July
2:20 - 3:20 pm
Learn how to integrate the Wacom pressure-sensitive
drawing tablet with animation and Web development processes.
Tips for Maya, Toon Boom Studio, Flash, and others.
Rich Harris
Wacom Technology Co.
Rharris@wacom.com
Underpainting Before Printing
Tuesday, 23 July
3:30 - 4 pm Breakout Session
Demonstration of applying iridescent acrylic on paper
to create shimmering surfaces for printing. Attendees
coat BFK Reeves with Golden Iridescent Pearl paint.
After the paint dries, the surface is prepared with
two coats of Daniel Smith Rabbit Skin Glue. This glue
acts as a pre-coat for the inkjet ink. When dried, the
altered paper is printed digitally, creating prints
with metallic, luminescent colors and tones.
Lyn Bishop
Zama Arts
lyn@zama.com
Interactive 3D
Tuesday, 23 July
3:20 - 4:20 pm
Artists show creative uses and developments of interfaces
that take advantage of 3D content and context.
Takeo Igarashi
University of Tokyo
takeo@acm.org
Michael Rees
New York Institute of Technology
michaelrees@michaelrees.com
Digital 3D: Tweaking the Technology
Tuesday, 23 July
4:20 - 5:20 pm
3D artists demonstrate and show examples of work produced
using digital techniques that tweak the intended uses
of established 3D technologies by pushing them in unforeseen
directions or to unexpected extremes.
Gene Cooper
Institute for Studies in the Arts
Arizona State University
gene@fourchambers.org
James Stewart
Intermedia
Arizona State University
james.stewart@asu.edu
Elona Van Gent
Grand Valley State University
vangente@gvsu.edu
Kimberly Voigt
Temple University
kv@akimbo.org
Reverse Engineering
Wednesday, 24 July
noon - 12:55 pm
A high-level overview of reverse engineering (creating
CAD surfaces from scanned data). Topics include using
software from 3D compression technologies and Raindrop
Geomagic to illustrate converging-point cloud and polygonal
data (PLY and STL files), using compression schemes
for Web viewing, and converting them into B-spline patches.
This brief tutorial does not allow enough time for details.
Attendees should schedule some hands-on work in the
Studio for further exploration.
Anshuman Razdan
Arizona State University
razdan@asu.edu
Pressure-Sensitive Animation (Wacom tablet demo session)
Wednesday, 24 July
1 - 1:55 pm
How to integrate the Wacom pressure-sensitive drawing
tablet with animation and Web development processes.
Tips for Maya, Toon Boom Studio, Flash, and others.
Rich Harris
Wacom Technology Co.
Rharris@wacom.com
QuickTimeVR for Creative Applications
Wednesday, 24 July
2 - 2:55 pm
Alternate applications, uses, and output formats for
QuicktimeVR-based imagery and visualization tools. QuicktimeVR
can serve as a valuable visualization tool for exploring
multi-layered data sets and spatial environments. When
coupled with CD-ROM programming capabilities, video
projections, interactive installations, and Web-based
output, the possibilities expand dramatically. This
session presents many different alternative uses for
output and examines how the technology can be used in
non-traditional settings.
Gene Cooper and Taylor Harnisch
Four Chambers Studio
gene@fourchambers.org
taylor@fourchambers.org
www.fourchambers.org
Charles Evans
charles@digitalpanos.com
www.digitalpanos.com
QuickTimeVR Visualization Tools and Processes
Wednesday, 24 July
3 - 3:55 pm
An insiderís look at the basic tools and techniques
for creating your own QuicktimeVR movies and applications.
Topics include: the process of shooting, assembling,
and processing QuicktimeVR imagery for use in multiple
applications such as CD-ROM, the Web, mixed-reality,
and other interactive applications.
Gene Cooper, Taylor Harnisch, and Charles Evans
Four Chambers Studio
gene@fourchambers.org
taylor@fourchambers.org
www.fourchambers.org
3D Data Capture Overview
Wednesday, 24 July
1 - 1:30 pm Breakout Session
An overview of 3D data-capture processes and demonstration
of specific scanning devices in operation in the Studio.
Scott Van Note
Arizona State University
scottv@asu.edu
Rapid Prototyping Overview
Wednesday, 24 July
1:30 - 2 pm Breakout Session
An overview of rapid-prototyping processes and explanation
of RP systems in operation in the Studio.
Elona Van Gent
Grand Valley State University
vangente@gvsu.edu
QuickTimeVR Visualization Tools and Processes: Hands-on
Demonstration
Wednesday, 24 July
4 - 5 pm
A hands-on demonstration of the tools and techniques
used for traditional and non-traditional uses of QuickTimeVR.
Gene Cooper and Taylor Harnisch
Four Chambers Studio
gene@fourchambers.org
taylor@fourchambers.org
www.fourchambers.org
Charles Evans
charles@digitalpanos.com
www.digitalpanos.com
TBD
Wednesday, 24 July
4 - 5 pm
Drawing Circle
Thursday, 25 July
noon - 12:30 pm
Drawing Circle borrows the traditional structure and
activities of a life-drawing class to explore that structureís
potential for digital media. It proposes using the familiar
structure of a well-lit model or still life surrounded
by easels within the Studio. This session explores a
merger of this time-tested convention with 3D modeling
in an attempt to provide a setting for further development
of skills, and to promote the Studio as a place for
active learning and group investigation.
O. Makai Smith
Venturi, Scott Brown, and Associates, Inc.
smith@vsba.com
James Stewart
Arizona State University
james.stewart@asu.edu
Artist Demo: Drawing Circle (continued)
Thursday, 25 July
12:30 - 1:30 pm
All are encouraged to participate in the Drawing Circle.
See Interactive Classroom, 1 - 1:30 pm.
3D Data Capture Overview
Thursday, 25 July
2 - 2:30 pm
An overview of 3D data-capture processes and demonstration
of specific scanning devices in operation in the Studio.
Scott Van Note
Arizona State University
scottv@asu.edu
Rapid Prototyping Overview
Thursday, 25 July
2:30 - 3 pm
An overview of rapid-prototyping processes and explanation
of RP systems in operation in the Studio.
Elona Van Gent
Grand Valley State University
vangente@gvsu.edu
Digital Video Editing and Compositing
Thursday, 25 July
12:30 - 1:30 pm
Techniques for non-linear editing and compositing of
2D/3D imagery with video material using Final Cut Pro
and other applications.
Patricia Clark
Arizona State University
patricia.clark@asu.edu
Hands On with Digital Video Editing and Compositing
Thursday, 25 July
1:30 - 2:30 pm
Hands-on practice, demos, comments, Q/A, and creation
of QuickTime movies. See Interactive Classroom, 3 -
4 pm.
Patricia Clark
Arizona State University
Patricia.clark@asu.edu
CT Visualization Techniques and Tools for Creative
Applications: A Look at How CT Scanning Can be Used
for Creative Applications and Environments
Thursday, 25 July
1:30 - 2:30 pm
CT scanning technologies give us an inside look at our
bodies that revealis an enormous layer of hidden information
and data. This session is a quick tour of the structure
of this data and the exploratory tools currently available
to physicians, artists, scientists, and others. The
focus is on discussing the various non-traditional applications
of this technology to the arts, sciences, and the general
public.
Gene Cooper and Todd Ingalls
Arizona State University
gene.cooper@asu.edu
todd.ingalls@asu.edu
CT Visualization Techniques and Tools for Creative
Applications: Breakout Session
Thursday, 25 July
2:30 - 3:30 pm
A hands-on look at how CT (computed tomography) scanning
can be used for creative applications and environments.
Gene Cooper, Todd Ingalls
Arizona State University
gene.cooper@asu.edu
todd.ingalls@asu.edu
Pressure-Sensitive Animation (Wacom tablet demo session)
Thursday, 25 July
2:30 - 3:30 pm
Learn how to integrate the Wacom pressure-sensitive
drawing tablet with animation and Web development processes.
Tips for Maya, Toon Boom Studio, Flash, and others.
Rich Harris
Wacom Technology Co.
Rharris@wacom.com
TBD
Thursday, 25 July
3:30 - 4:30 pm
Continuous Events
Video Wall Collage:
QuickTime movies created during the conference by collaborators
and attendees. The wall includes documentation video
of various moments in the Studio area and creative works
by attendees.
Mixed Media 3D Sculpting
Attendees use modeling clay and small found objects
to build 3D images that can be scanned. The scanned
data become a starting point for digital sculpting and
manipulation to create a new character for an animation,
a sculpture, etc.
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