INTERACTIVE CLASSROOM


Creating Repeating Patterns in Photoshop I
Sunday, 21 July
2 - 2:45 pm

Basic techniques for developing seamless repeatable pattern tiles that can be used in digital textile printing, texture maps, Web pages, or other applications. Participants apply what they learn to creation and production of digital fashions; selected designs may be presented as part of the cyber-fashion show in the Studio, Wednesday, 24 July.

Isa Gordon
Psymbiote Project Director
isa@psymbiote.org


Creating Repeating Patterns in Photoshop II
Sunday, 21 July
3 - 4 pm

Basic techniques for developing seamless repeatable pattern tiles that can be used in digital textile printing, texture maps, Web pages, or other applications. Participants apply what they learn to creation and production of digital fashions; selected designs may be presented as part of the cyber-fashion show in the Studio, Wednesday 24 July. (see also Interactive Classroom, 2 - 2:45 pm)

Isa Gordon
Psymbiote Project Director
isa@psymbiote.org



Educators Forum: Technology Curriculum Exchange
Sunday, 21 July
2 - 3:20 pm

How technologies are used in K-12 classrooms. These educators have discovered unique methods for teaming up with other educators and with technology companies to develop curricula, resources, and training. Their current efforts are creating networks bewteen educators and students, and among software and hardware companies, toward the common goal of using technology to provide effective education opportunities.

Patricia Johnson
patjoh1@earthlink.net

Colette Stemple
stemple@crhs.dade.k12.fl.us

Don Wass
donald.wass@snet.net



Educators Forum: Technology Curriculum Exchange (continued)
Sunday, 21 July
3:30 - 5 pm Breakout Session

Hands-on session continues themes discussed in Panel. See Interactive Classroom, 2 - 3:20 pm.

3D Technologies: Overview and Orientation
Sunday, 21 July
3:30 - 5 pm

An overview of 3D data capture, creation, and output technologies available in the 3D area of the Studio including 3D scanning, modeling, and rapid prototyping. Capabilites and potential uses of each are discussed. A great start for anyone interested in working with 3D in the Studio later in the week, or for attendees who are thinking about expanding their expertise to incorporate 3D techniques.

Elona Van Gent
Studio/3D Area Coordinator
Grand Valley State University
vangente@gvsu.edu

O. Makai Smith
Venturi, Scott Brown, and Associates, Inc.
smith@vsba.com

James Stewart
Arizona State University
james.stewart@asu.edu

Scott Van Note
Arizona State University
scottv@asu.edu

Kimberly Voigt
Temple University
kv@akimbo.org



3D Data Capture Overview: Breakout Session
Monday, 22 July
9:30 - 10 am Breakout Session

An overview of 3D data-capture processes and demonstration of specific scanning devices in operation in the Studio.

Scott Van Note
Arizona State University
scottv@asu.edu



2D Animation Special Effects Tips & Tricks
Monday, 22 July
11:30 am - 12:30 pm

Discussion of the fundamentals of Adobe After Effects. Topics include: Tips on the new features of version 5, special effects tricks that are used in todayís market, and much more.

Jeff Danser
CollegisEduprise, Inc.
jeff@danser.com



Rapid Prototyping Overview
Monday, 22 July
11 - 11:30 am

An overview of rapid-prototyping processes and explanation of RP systems in operation in the Studio.

O. Makai Smith
Venturi, Scott Brown, and Associates, Inc.
smith@vsba.com



Advanced Subdivision Surface Modeling for Character Animation
Monday, 22 July
12:30 - 1:30 pm

Techniques for building geometric shapes for form and parameterization of key areas for function as they apply to the deformation of characters in 3D animation. The focus is on polygonal and subdivision surface modeling with exploration of various deformation schemes as they apply to deformation of the models discussed. Also: muscle structure in key areas of deformation (for example, shoulders, thumbs, facial, hips, etc.). Alias|Wavefront Maya is used to provide examples.

David Richard Nelson
Pixar Animation Studios
doogie@pixar.com



Collaborative Frameworks: A Proposal for an Archive in the Studio
Monday, 22 July
1:30 - 2:30 pm

This presentation describes a concept proposal for a system that will create an archive of the SIGGRAPH 2002 Studio. Attendees are invited to engage in a dialogue concerning the creation of the archive.

Lily Díaz-Kommonen
University of Art and Design Helsinki, Media Lab
diaz@uiah.fi



Solid Modeling Tutorial
Monday, 22 July
2:30 - 3:20 pm

A hands-on workshop demonstrating the requirements for and techniques of solid modeling as a means of preparing a model for rapid prototyping.

Kimberly Voigt
Temple University
kv@akimbo.org



TBA
Monday, 22 July
3:30 - 4 pm


BLUIsculpt: Interactive VR to Rapid Prototyping
Monday, 22 July
4:10 - 4:50 pm

BLUIsculpt is an interactive virtual reality application that permits a user to freely sketch voxels inside a 10-foot cube for output as physical objects. The interface presents the user with real-time feedback in the form of surfaces. A saved file represents the surface in rapid-prototyping format. Generating a solid by rapid prototyping completes the cycle of perception and imagination that starts in the physical world, proceeds through vision, thought, imagination, and the dance of drawing to finally arrive at tangible sculpture.

Bill Brody
Arctic Region Supercomputing Center at the University of Alaska Fairbanks
brody@arsc.edu



Breakout Session
Monday, 22 July
5 - 6 pm

Bill Brody conducts a hands-on demonstration of the BLUIsculpt system on an immersive VR display. See Interactive Classroom, 5 - 5:30 pm.


CyberFashion
Tuesday, 23 July
12:10 - 12:50 pm

Overview of digital fashions and wearable computing, some of which will be shown live in the cyber-fashion show on Wednesday, 24 July, 7 - 9 pm.

Isa Gordon
Psymbiote Project Director
isa@psymbiote.org



Non-Toxic Digital Printmaking
Tuesday, 23 July
12:30 - 1 pm

How to turn your 2D digital output into traditional etchings using photo-polymer plates, water-soluble inks, and the new Whelan Etching Press.

Richard Nelson
Daniel Smith, Inc.



Creating a Surface Texture
Tuesday, 23 July
1 - 1:30 pm Breakout Session

Demonstration of building up the paper/canvas surface with molding paste, then using rabbit-skin glue as a pre-coat before printing. Attendees create surface textures and prepare them for printing. Organic textures emerge, and the prints almost look like old fresco paintings.

Lyn Bishop
Zama Arts
lyn@zama.com



Edited 3D Scanned Data Tutorial
Tuesday, 23 July
1:20 - 2:20 pm

Workshop on the methods and techniques of editing point-cloud data and polygonal surfaces derived from data-capture devices. Focus is on preparing models for rapid prototyping.

Scott Van Note
PRISM/Arizona State University
scottv@asu.edu



Digital Transfers: Breakout Session
Tuesday, 23 July
2 - 2:30 pm

Demonstration and hands-on workshop on how digital transfers are prepared. Images are created on the computer and then printed onto Rexam Clear Film. Arches, or BFK paper is prepared by wetting completely and blotting dry with paper towel. The Rexam film is positioned image side down and placed on the damp paper. The image is released by gently rubbing the back of the film. When fully transferred, the film is removed and the print left to dry.

Lyn Bishop
Zama Arts
lyn@zama.com



Pressure-Sensitive Animation (Wacom tablet demo session)
Tuesday, 23 July
2:20 - 3:20 pm

Learn how to integrate the Wacom pressure-sensitive drawing tablet with animation and Web development processes. Tips for Maya, Toon Boom Studio, Flash, and others.

Rich Harris
Wacom Technology Co.
Rharris@wacom.com



Underpainting Before Printing
Tuesday, 23 July
3:30 - 4 pm Breakout Session

Demonstration of applying iridescent acrylic on paper to create shimmering surfaces for printing. Attendees coat BFK Reeves with Golden Iridescent Pearl paint. After the paint dries, the surface is prepared with two coats of Daniel Smith Rabbit Skin Glue. This glue acts as a pre-coat for the inkjet ink. When dried, the altered paper is printed digitally, creating prints with metallic, luminescent colors and tones.

Lyn Bishop
Zama Arts
lyn@zama.com



Interactive 3D
Tuesday, 23 July
3:20 - 4:20 pm

Artists show creative uses and developments of interfaces that take advantage of 3D content and context.

Takeo Igarashi
University of Tokyo
takeo@acm.org

Michael Rees
New York Institute of Technology
michaelrees@michaelrees.com



Digital 3D: Tweaking the Technology
Tuesday, 23 July
4:20 - 5:20 pm

3D artists demonstrate and show examples of work produced using digital techniques that tweak the intended uses of established 3D technologies by pushing them in unforeseen directions or to unexpected extremes.

Gene Cooper
Institute for Studies in the Arts
Arizona State University
gene@fourchambers.org

James Stewart
Intermedia
Arizona State University
james.stewart@asu.edu

Elona Van Gent
Grand Valley State University
vangente@gvsu.edu

Kimberly Voigt
Temple University
kv@akimbo.org



Reverse Engineering
Wednesday, 24 July
noon - 12:55 pm

A high-level overview of reverse engineering (creating CAD surfaces from scanned data). Topics include using software from 3D compression technologies and Raindrop Geomagic to illustrate converging-point cloud and polygonal data (PLY and STL files), using compression schemes for Web viewing, and converting them into B-spline patches. This brief tutorial does not allow enough time for details. Attendees should schedule some hands-on work in the Studio for further exploration.

Anshuman Razdan
Arizona State University
razdan@asu.edu



Pressure-Sensitive Animation (Wacom tablet demo session)
Wednesday, 24 July
1 - 1:55 pm

How to integrate the Wacom pressure-sensitive drawing tablet with animation and Web development processes. Tips for Maya, Toon Boom Studio, Flash, and others.

Rich Harris
Wacom Technology Co.
Rharris@wacom.com



QuickTimeVR for Creative Applications
Wednesday, 24 July
2 - 2:55 pm

Alternate applications, uses, and output formats for QuicktimeVR-based imagery and visualization tools. QuicktimeVR can serve as a valuable visualization tool for exploring multi-layered data sets and spatial environments. When coupled with CD-ROM programming capabilities, video projections, interactive installations, and Web-based output, the possibilities expand dramatically. This session presents many different alternative uses for output and examines how the technology can be used in non-traditional settings.

Gene Cooper and Taylor Harnisch
Four Chambers Studio
gene@fourchambers.org
taylor@fourchambers.org
www.fourchambers.org

Charles Evans
charles@digitalpanos.com
www.digitalpanos.com



QuickTimeVR Visualization Tools and Processes
Wednesday, 24 July
3 - 3:55 pm

An insiderís look at the basic tools and techniques for creating your own QuicktimeVR movies and applications. Topics include: the process of shooting, assembling, and processing QuicktimeVR imagery for use in multiple applications such as CD-ROM, the Web, mixed-reality, and other interactive applications.

Gene Cooper, Taylor Harnisch, and Charles Evans
Four Chambers Studio
gene@fourchambers.org
taylor@fourchambers.org
www.fourchambers.org



3D Data Capture Overview
Wednesday, 24 July
1 - 1:30 pm Breakout Session

An overview of 3D data-capture processes and demonstration of specific scanning devices in operation in the Studio.

Scott Van Note
Arizona State University
scottv@asu.edu



Rapid Prototyping Overview
Wednesday, 24 July
1:30 - 2 pm Breakout Session

An overview of rapid-prototyping processes and explanation of RP systems in operation in the Studio.

Elona Van Gent
Grand Valley State University
vangente@gvsu.edu



QuickTimeVR Visualization Tools and Processes: Hands-on Demonstration
Wednesday, 24 July
4 - 5 pm

A hands-on demonstration of the tools and techniques used for traditional and non-traditional uses of QuickTimeVR.

Gene Cooper and Taylor Harnisch
Four Chambers Studio
gene@fourchambers.org
taylor@fourchambers.org
www.fourchambers.org

Charles Evans
charles@digitalpanos.com
www.digitalpanos.com



TBD
Wednesday, 24 July
4 - 5 pm


Drawing Circle
Thursday, 25 July
noon - 12:30 pm

Drawing Circle borrows the traditional structure and activities of a life-drawing class to explore that structureís potential for digital media. It proposes using the familiar structure of a well-lit model or still life surrounded by easels within the Studio. This session explores a merger of this time-tested convention with 3D modeling in an attempt to provide a setting for further development of skills, and to promote the Studio as a place for active learning and group investigation.

O. Makai Smith
Venturi, Scott Brown, and Associates, Inc.
smith@vsba.com

James Stewart
Arizona State University
james.stewart@asu.edu



Artist Demo: Drawing Circle (continued)
Thursday, 25 July
12:30 - 1:30 pm

All are encouraged to participate in the Drawing Circle. See Interactive Classroom, 1 - 1:30 pm.


3D Data Capture Overview
Thursday, 25 July
2 - 2:30 pm

An overview of 3D data-capture processes and demonstration of specific scanning devices in operation in the Studio.

Scott Van Note
Arizona State University
scottv@asu.edu



Rapid Prototyping Overview
Thursday, 25 July
2:30 - 3 pm

An overview of rapid-prototyping processes and explanation of RP systems in operation in the Studio.

Elona Van Gent
Grand Valley State University
vangente@gvsu.edu



Digital Video Editing and Compositing
Thursday, 25 July
12:30 - 1:30 pm

Techniques for non-linear editing and compositing of 2D/3D imagery with video material using Final Cut Pro and other applications.

Patricia Clark
Arizona State University
patricia.clark@asu.edu



Hands On with Digital Video Editing and Compositing
Thursday, 25 July
1:30 - 2:30 pm

Hands-on practice, demos, comments, Q/A, and creation of QuickTime movies. See Interactive Classroom, 3 - 4 pm.

Patricia Clark
Arizona State University
Patricia.clark@asu.edu



CT Visualization Techniques and Tools for Creative Applications: A Look at How CT Scanning Can be Used for Creative Applications and Environments
Thursday, 25 July
1:30 - 2:30 pm

CT scanning technologies give us an inside look at our bodies that revealis an enormous layer of hidden information and data. This session is a quick tour of the structure of this data and the exploratory tools currently available to physicians, artists, scientists, and others. The focus is on discussing the various non-traditional applications of this technology to the arts, sciences, and the general public.

Gene Cooper and Todd Ingalls
Arizona State University
gene.cooper@asu.edu
todd.ingalls@asu.edu



CT Visualization Techniques and Tools for Creative Applications: Breakout Session
Thursday, 25 July
2:30 - 3:30 pm

A hands-on look at how CT (computed tomography) scanning can be used for creative applications and environments.

Gene Cooper, Todd Ingalls
Arizona State University
gene.cooper@asu.edu
todd.ingalls@asu.edu



Pressure-Sensitive Animation (Wacom tablet demo session)
Thursday, 25 July
2:30 - 3:30 pm

Learn how to integrate the Wacom pressure-sensitive drawing tablet with animation and Web development processes. Tips for Maya, Toon Boom Studio, Flash, and others.

Rich Harris
Wacom Technology Co.
Rharris@wacom.com



TBD
Thursday, 25 July
3:30 - 4:30 pm


Continuous Events


Video Wall Collage:
QuickTime movies created during the conference by collaborators and attendees. The wall includes documentation video of various moments in the Studio area and creative works by attendees.


Mixed Media 3D Sculpting
Attendees use modeling clay and small found objects to build 3D images that can be scanned. The scanned data become a starting point for digital sculpting and manipulation to create a new character for an animation, a sculpture, etc.



Summaries of SIGGRAPH 2002 Studio projects are available in the SIGGRAPH 2002 Conference Abstracts and Applications
.
   
   

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