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Virtual Reality Devices
Friday, 26 July
1:30 - 3:15 pm
Room 217BCD
Session Chair: Amy Ashurst Gooch, University of Utah
A New Interface for a Virtual World Foot-Motion-Sensing
Input Device
Most virtual-reality systems use upper-body parts in the
virtual environment. This new interface detects ankle
motions relative to the knee.
Barrera Salvador
Tokyo Institute of Technology
aldanasal@hotmail.com
Masayuki Nakajima
Hiroki Takahashi
Tokyo Institute of Technology
The AcceleGlove, a Whole-Hand Input for Virtual Reality
An input device that employs accelerometers mounted on
the fingers and palm and a posture classification system
to provide user interaction in virtual reality.
Jose L. Hernandez-Rebollar
The George Washington University
jreboll@seas.gwu.edu
Nicholas Kyriakopoulos
Robert W. Lindeman
The George Washington University
TWISTER: Technical Challenges
TWISTER (Telexsistence Wide-Angle Immersive STEReoscope)
is an immersive full-color autostereoscopic display, designed
for face-to-face telecommunication, where people in distant
locations can communicate as if they were in the same
virtual 3D space.
Kenji Tanaka
The University of Tokyo
tanaken@star.t.u-tokyo.ac.jp
Junya Hayashi
Yutaka Kunita
Masahiko Inami
Taro Maeda
Susumu Tachi
The University of Tokyo
A Handheld Virtual Mirror
A handheld virtual mirror device composed of a flat LCD
screen manipulated by the user, a camera fixed on the
screen, and a tracking device.
Alexandre François
University of Southern California
alefranc@usc.edu
Elaine Kang
Umberto Malesci
University of Southern California
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