Virtual Reality Devices

Friday, 26 July
1:30 - 3:15 pm
Room 217BCD

Session Chair: Amy Ashurst Gooch, University of Utah


A New Interface for a Virtual World Foot-Motion-Sensing Input Device
Most virtual-reality systems use upper-body parts in the virtual environment. This new interface detects ankle motions relative to the knee.

Barrera Salvador
Tokyo Institute of Technology
aldanasal@hotmail.com

Masayuki Nakajima
Hiroki Takahashi
Tokyo Institute of Technology



The AcceleGlove, a Whole-Hand Input for Virtual Reality
An input device that employs accelerometers mounted on the fingers and palm and a posture classification system to provide user interaction in virtual reality.

Jose L. Hernandez-Rebollar
The George Washington University
jreboll@seas.gwu.edu

Nicholas Kyriakopoulos
Robert W. Lindeman
The George Washington University



TWISTER: Technical Challenges
TWISTER (Telexsistence Wide-Angle Immersive STEReoscope) is an immersive full-color autostereoscopic display, designed for face-to-face telecommunication, where people in distant locations can communicate as if they were in the same virtual 3D space.

Kenji Tanaka
The University of Tokyo
tanaken@star.t.u-tokyo.ac.jp

Junya Hayashi
Yutaka Kunita
Masahiko Inami
Taro Maeda
Susumu Tachi
The University of Tokyo



A Handheld Virtual Mirror
A handheld virtual mirror device composed of a flat LCD screen manipulated by the user, a camera fixed on the screen, and a tracking device.

Alexandre François
University of Southern California
alefranc@usc.edu

Elaine Kang
Umberto Malesci
University of Southern California






Summaries of SIGGRAPH 2002 Sketches & Applications are available in the SIGGRAPH 2002 Conference Abstracts and Applications
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