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Augmented Reality
Friday, 26 July
10:30 am - 12:15 pm
Room 207
Session Chair: Fred Pighin, USC Institute for Creative
Technologies
RAPTOR: Towards Augmented Paleontology
A new multi-user augmented-reality display that helps
paleontologists and museum visitors explore and understand
fossils in an exciting and effective way.
Oliver Bimber
Fraunhofer Center for Research in Computer Graphics
obimber@crcg.edu
L. Miguel Encarnação
Fraunhofer Center for Research in Computer Graphics
The AR-ENIGMA: A PDA-Based Interactive Illustration
The AR-Enigma combines a personal digital assistant with
a camera, a high-speed wireless network, and AR technology
to enable museum visitors to interact with an Enigma encryption
machine.
Volker Paelke
Universität Paderborn
vox@c-lab.de
Joerg Stoecklein
Lennart Groetzbach
Christian Geiger
Christian Reimann
Waldemar Rosenbach
Universität Paderborn
MARE: Multiuser Augmented-Reality Environment on Real
Table Setup
A collaborative environment based on augmented reality
for applications involving 3D data: urban planning, visualization,
games, etc. The environment includes new interactive techniques
for moving and adding virtual and real objects.
Raphael Grasset
iMAGIS/GRAVIR
raphael.grasset@imag.fr
Jean Dominique Gascuel
iMAGIS/GRAVIR
Tracking 3D Puzzle Pieces for Collaborative Learning
Environments
Wireless 3D puzzle pieces become parts of a tangible interface
for a system designed to enhance collaborative learning
by acting as a guide on the side.
Lori Scarlatos
Brooklyn College, The City University of New York
lori@sci.brooklyn.cuny.edu
Shalva Landy
Saira Qureshi
Brooklyn College, The City University of New York
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