Virtual Reality Techniques

Friday, 26 July
8:10 - 10:15 am
Room 217BCD

Session Chair: Charles Lazin, WebMark Studios


Real-Time 3D Interaction for Augmented and Virtual Reality
A new view-generation system that permits real-time 3D augmented-reality video conferencing, realistic avatar generation in virtual reality, and novel tangible interaction among collaborators in virtual spaces.

Simon Prince
National University of Singapore
elesp@nus.edu.sg

Farzam Farbiz
Adrian David Cheok
National University of Singapore

Todd Williamson
Nik Johnson
Zaxel Systems, Inc.

Mark Billinghurst
University of Washington

Hirokazu Kato
Hiroshima City University



Diminishing Head-Mounted Display for Shared Augmented Reality
A novel technique to restore eye contact in a shared augmented-reality environment. The idea is to synthesize and overlay the facial video to diminish the userís head-mounted display.

Masayuki Takemura
University of Tsukuba
takemura@image.esys.tsukuba.ac.jp

Yuichi Ohta
University of Tsukuba



Regeneration of Real Objects in the Real World
Regeneration of real objects that existed in the past and/or at some remote location in an installation that features "Noh," a form of Japanese traditional drama.

Hiroto Matsuoka
Nippon Telegraph and Telephone Corporation
hmatsu@aecl.ntt.co.jp

Akira Onozawa
Hisao Nojima
Hidenori Sato
Nippon Telegraph and Telephone Corporation



Perceptual Gaze Extent and Level of Detail in VR: Looking Outside the Box
Eye-tracking evidence that shows limitations of perceptual gaze extent in the context of peripheral LOD management during a visual search task in virtual reality.


Andrew T. Duchowski
Clemson University
andrewd@cs.clemson.edu

Hunter Murphy
Clemson University






Summaries of SIGGRAPH 2002 Sketches & Applications are available in the SIGGRAPH 2002 Conference Abstracts and Applications
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