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Virtual Reality Techniques
Friday, 26 July
8:10 - 10:15 am
Room 217BCD
Session Chair: Charles Lazin, WebMark Studios
Real-Time 3D Interaction for Augmented and Virtual
Reality
A new view-generation system that permits real-time 3D
augmented-reality video conferencing, realistic avatar
generation in virtual reality, and novel tangible interaction
among collaborators in virtual spaces.
Simon Prince
National University of Singapore
elesp@nus.edu.sg
Farzam Farbiz
Adrian David Cheok
National University of Singapore
Todd Williamson
Nik Johnson
Zaxel Systems, Inc.
Mark Billinghurst
University of Washington
Hirokazu Kato
Hiroshima City University
Diminishing Head-Mounted Display for Shared Augmented
Reality
A novel technique to restore eye contact in a shared augmented-reality
environment. The idea is to synthesize and overlay the
facial video to diminish the userís head-mounted display.
Masayuki Takemura
University of Tsukuba
takemura@image.esys.tsukuba.ac.jp
Yuichi Ohta
University of Tsukuba
Regeneration of Real Objects in the Real World
Regeneration of real objects that existed in the past
and/or at some remote location in an installation that
features "Noh," a form of Japanese traditional drama.
Hiroto Matsuoka
Nippon Telegraph and Telephone Corporation
hmatsu@aecl.ntt.co.jp
Akira Onozawa
Hisao Nojima
Hidenori Sato
Nippon Telegraph and Telephone Corporation
Perceptual Gaze Extent and Level of Detail in VR: Looking
Outside the Box
Eye-tracking evidence that shows limitations of perceptual
gaze extent in the context of peripheral LOD management
during a visual search task in virtual reality.
Andrew T. Duchowski
Clemson University
andrewd@cs.clemson.edu
Hunter Murphy
Clemson University
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