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Rendering
Thursday, 25 July
3:30 - 5:30 pm
River Room 001
Session Chair: Darin Grant, Digital Domain
Interruptible Rendering
A novel rendering approach that improves interactivity
and fidelity by explicitly comparing spatial error (coarse
images caused by LOD techniques) to temporal error (late
images caused by finite rendering times).
David Luebke
University of Virginia
luebke@cs.virginia.edu
J. Cliff Woolley
University of Virginia
Benjamin Watson
Northwestern University
Improving Frameless Rendering by Focusing on Change
Frameless rendering samples pixels randomly in time, resulting
in blurring in regions where images are changing. This
technique makes sampling sensitive to the change, resulting
in sharper imagery.
Abhinav Dayal
Northwestern University
abhinav@cs.nwu.edu
Benjamin Watson
Northwestern University
David Luebke
University of Virginia
Real-Time Image-Space Outlining for Non-Photorealistic
Rendering
An image-space algorithm that uses pixel shaders to render
silhouette, crease, shadow, and texture outlines of 3D
scenes in real time on consumer-level graphics hardware.
Jason L. Mitchell
ATI Research
JasonM@ati.com
Chris Brennan
Drew Card
ATI Research, Inc.
Probabilistically Placing Primitives
A fast probabilistic method for placing drawing primitives
from a reference image.
Adrian Secord
The University of British Columbia
ajsecord@cs.ubc.ca
Wolfgang Heidrich
The University of British Columbia
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