Rendering

Thursday, 25 July
3:30 - 5:30 pm
River Room 001

Session Chair: Darin Grant, Digital Domain

Interruptible Rendering
A novel rendering approach that improves interactivity and fidelity by explicitly comparing spatial error (coarse images caused by LOD techniques) to temporal error (late images caused by finite rendering times).

David Luebke
University of Virginia
luebke@cs.virginia.edu

J. Cliff Woolley
University of Virginia

Benjamin Watson
Northwestern University



Improving Frameless Rendering by Focusing on Change
Frameless rendering samples pixels randomly in time, resulting in blurring in regions where images are changing. This technique makes sampling sensitive to the change, resulting in sharper imagery.

Abhinav Dayal
Northwestern University
abhinav@cs.nwu.edu

Benjamin Watson
Northwestern University

David Luebke
University of Virginia



Real-Time Image-Space Outlining for Non-Photorealistic Rendering
An image-space algorithm that uses pixel shaders to render silhouette, crease, shadow, and texture outlines of 3D scenes in real time on consumer-level graphics hardware.

Jason L. Mitchell
ATI Research
JasonM@ati.com

Chris Brennan
Drew Card
ATI Research, Inc.



Probabilistically Placing Primitives
A fast probabilistic method for placing drawing primitives from a reference image.

Adrian Secord
The University of British Columbia
ajsecord@cs.ubc.ca

Wolfgang Heidrich
The University of British Columbia





Summaries of SIGGRAPH 2002 Sketches & Applications are available in the SIGGRAPH 2002 Conference Abstracts and Applications
.
   
   

Back To Main Page
conference exhibition Call for Participation Presenters Media Registration Search SIGGRAPH 2002 Homepage