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Geometric Modeling
Thursday, 25 July
3:30 - 5:30 pm
Room 207
Session Chair: Brian Barsky, University of California,
Berkeley
CANCELED:
Detail Calibration for Out-of-Core Model Simplification
Through Interlaced Sampling
A single-pass algorithm that introduces an interlaced
samplng pattern to realize detail calibration for out-of-core
simplification.
Generating Feather Coats using Bézier Curves
A method for modeling feathers and feather coats that
allows for automatic generation of feathers while maintaining
control over creation of adverse sets of feather types.
Lisa Streit
The University of British Columbia
streit@cs.ubc.ca
Wolfgang Heidrich
The University of British Columbia
DIVIPRO: Distributed Interactive VIrtual PROtotyping
A prototype system for multi-user, distributed, interactive
computer-aided design (with constraints, flexible body
simulation, and haptics) and a description of the distribution
strategies used.
Mashhuda Glencross
University of Manchester
khotem@cs.man.ac.uk
James Marsh
Jon Cook
Sylvain Daubrenet
Steve Pettifer
Roger Hubbold
University of Manchester
Implementing the Continuous Staircase Illusion in OpenGL
Creative mathematical modeling and OpenGL provide animation
and interactive viewpoint control to enhance the Penrose
Continuous Staircase Illusion, best known from Escher's
Ascending And Descending.
Mark W. Scott
mwscott@usit.net
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