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Pre-Production & Pipeline: Doing it Right From the Start
Thursday, 25 July
3:30 - 5:30 pm
Ballroom A
Session Chair: Steve Derrick, Vicarious Visions, Inc.
Diorama Engine: A 3D Video Storyboard Editor for 3D
Computer Animation
Real-time 3D software with limited functionality and a
simple interface for creating video storyboards.
Koji Mikami
Tokyo University of Technology
koji@so.teu.ac.jp
Toru Tokuhara
Keio University
Mitsuru Kaneko
Tokyo University of Technology
Probability Paint: Controlling Group Characteristics
with PDFs
Shapeable probability distribution functions, together
with a "probability paint" interface, provide a powerful,
intuitive tool for controlling group characteristics and
variation. Applications include character animation, modeling,
shading, and effects.
Kathleen Gretchen Greene
ggreene_1999@yahoo.com
Performance-Driven Computer Graphics Making Odyssey
A case study of how computer graphics work was designed
to support director Jonathan Glazer's live-action shooting
style on Levi's "Odyssey."
Markus Manninen
Framestore CFC
markus.manninen@framestore-cfc.com
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