Pre-Production & Pipeline: Doing it Right From the Start

Thursday, 25 July
3:30 - 5:30 pm
Ballroom A

Session Chair: Steve Derrick, Vicarious Visions, Inc.


Diorama Engine: A 3D Video Storyboard Editor for 3D Computer Animation
Real-time 3D software with limited functionality and a simple interface for creating video storyboards.

Koji Mikami
Tokyo University of Technology
koji@so.teu.ac.jp

Toru Tokuhara
Keio University

Mitsuru Kaneko
Tokyo University of Technology



Probability Paint: Controlling Group Characteristics with PDFs
Shapeable probability distribution functions, together with a "probability paint" interface, provide a powerful, intuitive tool for controlling group characteristics and variation. Applications include character animation, modeling, shading, and effects.

Kathleen Gretchen Greene
ggreene_1999@yahoo.com



Performance-Driven Computer Graphics Making Odyssey
A case study of how computer graphics work was designed to support director Jonathan Glazer's live-action shooting style on Levi's "Odyssey."

Markus Manninen
Framestore CFC
markus.manninen@framestore-cfc.com





Summaries of SIGGRAPH 2002 Sketches & Applications are available in the SIGGRAPH 2002 Conference Abstracts and Applications
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