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Animation Techniques
Thursday, 25 July
1:30 - 3:15 pm
Room 217BCD
Session Chair: Rick Parent, Ohio State University
Body Building Through Weight Training: Using Fitting
Techniques for Skin Animation
A process called multi-weight enveloping for deforming
the skin geometry of a digital creature around its skeleton
using a statistical fit to an input training exercise.
Corina Xiaohuan Wang
Industrial Light + Magic
cwang@ilm.com
Cary Phillips
Industrial Light + Magic
Music-Driven Motion Editing
A general framework for synchronizing motion curves to
music in computer animation. Motions are locally modified
using perceptual cues extracted from the music.
Marc Cardle
University of Cambridge
mpc33@cam.ac.uk
Steven Brooks
Loic Barthe
Mo Hassan
Peter Robinson
University of Cambridge
A Dynamic Motion-Control Middleware for Computer Games
Novel middleware for computer games that produces dynamically
changing motions in response to physical interactions
such as collision impulses and external forces.
Masaki Oshita
Kyushu University
moshita@db.is.kyushu-u.ac.jp
Akifumi Makinouchi
Kyushu University
Computer-Generated Clay Animation
Capturing and retargeting the creative process to generate
clay-like animation.
Daisuke Goto
University of Tsukuba
dai@edu.esys.tsukuba.ac.jp
Junichi Hoshino
University of Tsukuba/PRESTO, JST
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