Animation Techniques

Thursday, 25 July
1:30 - 3:15 pm
Room 217BCD

Session Chair: Rick Parent, Ohio State University


Body Building Through Weight Training: Using Fitting Techniques for Skin Animation
A process called multi-weight enveloping for deforming the skin geometry of a digital creature around its skeleton using a statistical fit to an input training exercise.

Corina Xiaohuan Wang
Industrial Light + Magic
cwang@ilm.com

Cary Phillips
Industrial Light + Magic



Music-Driven Motion Editing
A general framework for synchronizing motion curves to music in computer animation. Motions are locally modified using perceptual cues extracted from the music.

Marc Cardle
University of Cambridge
mpc33@cam.ac.uk

Steven Brooks
Loic Barthe
Mo Hassan
Peter Robinson
University of Cambridge



A Dynamic Motion-Control Middleware for Computer Games
Novel middleware for computer games that produces dynamically changing motions in response to physical interactions such as collision impulses and external forces.

Masaki Oshita
Kyushu University
moshita@db.is.kyushu-u.ac.jp

Akifumi Makinouchi
Kyushu University



Computer-Generated Clay Animation
Capturing and retargeting the creative process to generate clay-like animation.

Daisuke Goto
University of Tsukuba
dai@edu.esys.tsukuba.ac.jp

Junichi Hoshino
University of Tsukuba/PRESTO, JST





Summaries of SIGGRAPH 2002 Sketches & Applications are available in the SIGGRAPH 2002 Conference Abstracts and Applications
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