Making of "Reign of Fire"


Thursday, 25 July
1:30 - 3:15 pm
Ballroom A

Session Chair: Mark Elendt, Side Effects Software


Inverse Texture Warping
A technique used on "Reign of Fire" to minimize the texture stretching that occurs when a deforming surface gets the same texture image applied over successive frames of deformation.

Robert Falco
Walt Disney Feature Animation, The Secret Lab
robert.falco@disney.com

Hank Driskill
Walt Disney Feature Animation, The Secret Lab



Dragon Scales: The Evolution of Scale Tool for "Reign of Fire"
Techniques used to grow scales on dragons for the movie "Reign of Fire" and some of the more significant issues encountered during the development of ScaleTool.

Ernest J. Petti
Walt Disney Feature Animation, The Secret Lab
ernest.petti@disney.com

Thomas V. Thompson II
Adolph Lusinsky
Hank Driskill
Walt Disney Feature Animation, The Secret Lab



Dynamic Simulation of Wing Motion on "Reign of Fire"
How specific methods were developed to give technical directors control over dynamic simulation for the production "Reign of Fire."

Carlos Gonzalez-Ochoa
Walt Disney Feature Animation, The Secret Lab
carlos.gonzales-ochoa@disney.com

David Eberle
Rob Dressel
Walt Disney Feature Animation, The Secret Lab



Digital Pyro for "Reign of Fire"
Producing digital pyrotechnic effects for "Reign of Fire" using computational fluid dynamics and volumetric rendering in a pipeline that facilitates art direction.

Patrick Dalton
Walt Disney Feature Animation, The Secret Lab
chyuan.huang@disney.com

Shyh-Chyuan Huang
Rob Rosenblum
Lawrence Lee
Hank Driskill
Walt Disney Feature Animation, The Secret Lab





Summaries of SIGGRAPH 2002 Sketches & Applications are available in the SIGGRAPH 2002 Conference Abstracts and Applications
.
   
   

Back To Main Page
conference exhibition Call for Participation Presenters Media Registration Search SIGGRAPH 2002 Homepage