 |



|
 |
Making of "Reign of Fire"
Thursday, 25 July
1:30 - 3:15 pm
Ballroom A
Session Chair: Mark Elendt, Side Effects Software
Inverse Texture Warping
A technique used on "Reign of Fire" to minimize the texture
stretching that occurs when a deforming surface gets the
same texture image applied over successive frames of deformation.
Robert Falco
Walt Disney Feature Animation, The Secret Lab
robert.falco@disney.com
Hank Driskill
Walt Disney Feature Animation, The Secret Lab
Dragon Scales: The Evolution of Scale Tool for "Reign
of Fire"
Techniques used to grow scales on dragons for the movie
"Reign of Fire" and some of the more significant issues
encountered during the development of ScaleTool.
Ernest J. Petti
Walt Disney Feature Animation, The Secret Lab
ernest.petti@disney.com
Thomas V. Thompson II
Adolph Lusinsky
Hank Driskill
Walt Disney Feature Animation, The Secret Lab
Dynamic Simulation of Wing Motion on "Reign of Fire"
How specific methods were developed to give technical
directors control over dynamic simulation for the production
"Reign of Fire."
Carlos Gonzalez-Ochoa
Walt Disney Feature Animation, The Secret Lab
carlos.gonzales-ochoa@disney.com
David Eberle
Rob Dressel
Walt Disney Feature Animation, The Secret Lab
Digital Pyro for "Reign of Fire"
Producing digital pyrotechnic effects for "Reign of Fire"
using computational fluid dynamics and volumetric rendering
in a pipeline that facilitates art direction.
Patrick
Dalton
Walt Disney Feature Animation, The Secret Lab
chyuan.huang@disney.com
Shyh-Chyuan
Huang
Rob Rosenblum
Lawrence Lee
Hank Driskill
Walt Disney Feature Animation, The Secret Lab
|
|

|