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Textures
Wednesday, 24 July
10:30 am - 12:15 pm
River Room 001
Session Chair: David "Grue" DeBry, Thrown Clear Productions
Textures From Nonlinear Dynamical Cascades
A texture-synthesis system consisting of iterated convolution
and nonlinear mapping. The textures exhibit tension between
roughness and smoothness, and can have the multiscale
characteristic identified as "natural."
David Mould
University of Toronto
mould@dgp.utoronto.ca
Eugene Fiume
University of Toronto
Image-Based Environment Matting
Environment matting for realistic rendering of refractive
materials currently requires complex laboratory apparatus
for acquisition of the matte. This sketch shows how environment
mattes can be computed from real-world imagery.
Yonatan Wexler
University of Oxford
wexler@robots.ox.ac.uk
Andrew W. Fitzgibbon
Andrew Zisserman
University of Oxford
Video Textures Using the Auto-Regressive Process
How to create video textures using an auto-regressive
process in image eigenspace. This approach generates new
facial-expression sequences using image-based techniques.
Neill Campbell
University of Bristol
neill.Campbell@bristol.ac.uk
Colin Dalton
Dave Gibson
Barry Thomas
University of Bristol
Editable Dynamic Textures
A simple and efficient algorithm for modifying the temporal
behavior of image sequences that exhibit some form of
temporal regularity, such as flowing water, steam, smoke,
and flames.
Gianfranco Doretto
University of California, Los Angeles
doretto@cs.ucla.edu
Stefano Soatto
University of California, Los Angeles
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