New Uses for Cloth, Hair, & Fire

Wednesday, 24 July
10:30 am - 12:15 pm
Ballroom A

Session Chair: Emru Townsend

How to Dress Like a Jedi: Techniques for Digital Clothing
Techniques and user-interface aspects of Industrial Light + Magic's cloth-simulation system, which was used to create and control computer-generated clothing for digital characters in several recent films.

Ari Rapkin
Industrial Light + Magic

Painterly Fire
A technique used in DreamWorks' "Spirit" to create forest-fire scenes, using a combination of particle dynamics and hand-painted artwork.

Saty Raghavachary
DreamWorks Feature Animation

Fernando Benitez
DreamWorks Feature Animation

Dynamic Skin Deformation and Animation Controls Using Maya Cloth for Facial Animation
How to create dynamic skin deformation using Maya Cloth and artist-friendly facial-animation controls.

Jimmy Chim

Hyunsuk Kim

Stylized Flowing Hair Controlled With NURBS Surfaces
A set of techniques to model and animate hair using NURBS surfaces, apply dynamics to the hair in a controlled manner, and render hair in a stylized and efficient way.

Ramon Montoya-Vozmediano
Walt Disney Feature Animation

Mark Hammel
Walt Disney Feature Animation

Summaries of SIGGRAPH 2002 Sketches & Applications are available in the SIGGRAPH 2002 Conference Abstracts and Applications

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