New Uses for Cloth, Hair, & Fire

Wednesday, 24 July
10:30 am - 12:15 pm
Ballroom A

Session Chair: Emru Townsend


How to Dress Like a Jedi: Techniques for Digital Clothing
Techniques and user-interface aspects of Industrial Light + Magic's cloth-simulation system, which was used to create and control computer-generated clothing for digital characters in several recent films.

Ari Rapkin
Industrial Light + Magic
ari@ilm.com



Painterly Fire
A technique used in DreamWorks' "Spirit" to create forest-fire scenes, using a combination of particle dynamics and hand-painted artwork.

Saty Raghavachary
DreamWorks Feature Animation
saty@dreamworks.com

Fernando Benitez
DreamWorks Feature Animation



Dynamic Skin Deformation and Animation Controls Using Maya Cloth for Facial Animation
How to create dynamic skin deformation using Maya Cloth and artist-friendly facial-animation controls.

Jimmy Chim
School of VISUAL ARTS
jchim@acm.org

Hyunsuk Kim
School of VISUAL ARTS



Stylized Flowing Hair Controlled With NURBS Surfaces
A set of techniques to model and animate hair using NURBS surfaces, apply dynamics to the hair in a controlled manner, and render hair in a stylized and efficient way.

Ramon Montoya-Vozmediano
Walt Disney Feature Animation
Ramon.Montoya@disney.com

Mark Hammel
Walt Disney Feature Animation





Summaries of SIGGRAPH 2002 Sketches & Applications are available in the SIGGRAPH 2002 Conference Abstracts and Applications
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