Behind the CG Camera
Tuesday, 23 July
3:30 - 5:30 pm
Session Chair: Steve Derrick, Vicarious Visions, Inc.
Cameras and Point of View in the Gamespace
A survey of the evolution of game perspective and the
reasons behind the choice of perspective, some of which
are practical, while others are legacies.
MOCAP Game Reserve: A Study of Puppetry and Motion
A study of human-driven character animation with motion
capture as presented as part of the SIGGRAPH 2002 Course:
Motion Capture: Pipeline, Applications, and Use.
The Ohio State University
Motion Capture Done Dirt Cheap
A simple real-time motion capture system based on a skeleton
rig with potentiometer angle sensors. The total hardware
cost was about $300. Assembly time: one week.
Real-Time Video Effects on a PlayStation2
The Sony PlayStation2's powerful rendering and vector-processing
capabilities can be used to produce sophisticated video
effects, including nonlinear 3D transformations, in real
Sony B&P Research Labs