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Behind the CG Camera
Tuesday, 23 July
3:30 - 5:30 pm
Ballroom A
Session Chair: Steve Derrick, Vicarious Visions, Inc.
Cameras and Point of View in the Gamespace
A survey of the evolution of game perspective and the
reasons behind the choice of perspective, some of which
are practical, while others are legacies.
Jay Riddle
Electronic Arts
jriddle@ea.com
MOCAP Game Reserve: A Study of Puppetry and Motion
Capture
A study of human-driven character animation with motion
capture as presented as part of the SIGGRAPH 2002 Course:
Motion Capture: Pipeline, Applications, and Use.
Charlotte Belland
The Ohio State University
belland.2@osu.edu
Motion Capture Done Dirt Cheap
A simple real-time motion capture system based on a skeleton
rig with potentiometer angle sensors. The total hardware
cost was about $300. Assembly time: one week.
Stefan Gustavson
Linköpings Universitet
stegu@itn.liu.se
Real-Time Video Effects on a PlayStation2
The Sony PlayStation2's powerful rendering and vector-processing
capabilities can be used to produce sophisticated video
effects, including nonlinear 3D transformations, in real
time.
Sarah Witt
Sony B&P Research Labs
sarah.witt@adv.sonybpe.com
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