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2D Aesthetic in a 3D World
Tuesday, 23 July
10:30 am - 12:15 pm
Ballroom A
Session Chair: Emru Townsend
2D/3D Hybrid Character Animation on "Spirit"
The hybrid techniques used to produce character animation
for DreamWorks' "Spirit." Often, both hand-drawn and digital
character animation were used within the same shot.
Doug Cooper
DreamWorks Feature Animation
coop@anim.dreamworks.com
Shape-Based Character Animation
Strong poses in character animation are supported by their
silhouettes. When the ultimate goal is to create 3D character
shapes represented in 2D screen space, shouldn't tools
better support posing silhouettes?
Eric Guaglione
Walt Disney Feature Animation
eric.guaglione@disney.com
Doug Sweetland
Pixar
Creating 3D Painterly Environments for Disney's "Treasure
Planet"
Disney's "Treasure Planet" presented new artistic challenges
to integration of 2D and 3D painterly environments. The
result: significant technical innovations to the DeepCanvas
process and rendering engine.
Chris Springfield
Walt Disney Feature Animation
chis.springfield@disney.com
Kyle Odermatt
Walt Disney Feature Animation
Sketchy Rendering
Practical techniques employed in emulating pencil, bleeding
ink, and pastel drawings in producing a short computer
animation, including image processing, cellular automata,
curve tracing and plotting, and some common sense.
John Haddon
The Moving Picture Company
Bournemouth University
theboyhaddon@hotmail.com
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