is an unlimited process. It takes place in many settings
beyond formal classrooms: homes, streets, libraries, clubs,
malls, and museums.
This year, as it did in New Orleans for SIGGRAPH 2000,
sigKIDS is focusing on involvement with the local community
and reaching out to audiences that are not usually associated
with computer graphics and interactive techniques.
SIGGRAPH 2002 sigKIDS is offering two types of activities
at the San Antonio Children's Museum, a unique learning
center designed to provide interactive and stimulating
educational experiences that can be shared by both parents
With SIGGRAPH 2002's assistance,
the museum received 12 computers from the San Antonio
Express-News and a variety of educational and other software.
These permanent donations allow the museum to develop
its first hands-on lab experiences. The children of south
Texas will be using the new resources for several years
A series of "day camps": throughout the week,
for children 4-8 years old. The educational camps
give younger children their first opportunity to interact
with technology-based learning materials.
Interactive Educational Projects
A variety of interactive educational projects, similar
to those displayed in SIGGRAPH 2002 Emerging Technologies.
These projects, submitted by specialists from the US,
Canada, and Japan, celebrate learning in the sciences,
cultures, and the visual and performing arts.
sigKIDS Projects at San Antonio Childrens Museum
of Tangible Interfaces in Collaborative Learning Environments
World of Folklore
Words for Kids
as an Educational Tool: Internet Scavenger Hunt
Blocks: A 3D Modeler for Children
Animation as an Educational Tool in "Winter Dreams"
Teach: Mathematics as a Collaborative Climbing Exercise
ToyScouts Immersive Jukebox
Studio: Virtual Reality in Art