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Education
is an unlimited process. It takes place in many settings
beyond formal classrooms: homes, streets, libraries, clubs,
malls, and museums.
This year, as it did in New Orleans for SIGGRAPH 2000,
sigKIDS is focusing on involvement with the local community
and reaching out to audiences that are not usually associated
with computer graphics and interactive techniques.
SIGGRAPH 2002 sigKIDS is offering two types of activities
at the San Antonio Children's Museum, a unique learning
center designed to provide interactive and stimulating
educational experiences that can be shared by both parents
and children:
With SIGGRAPH 2002's assistance,
the museum received 12 computers from the San Antonio
Express-News and a variety of educational and other software.
These permanent donations allow the museum to develop
its first hands-on lab experiences. The children of south
Texas will be using the new resources for several years
to come.
Camp sigKIDS
A series of "day camps": throughout the week,
for children 4-8 years old. The educational camps
give younger children their first opportunity to interact
with technology-based learning materials.
Interactive Educational Projects
A variety of interactive educational projects, similar
to those displayed in SIGGRAPH 2002 Emerging Technologies.
These projects, submitted by specialists from the US,
Canada, and Japan, celebrate learning in the sciences,
cultures, and the visual and performing arts.
sigKIDS Projects at San Antonio Childrens Museum
An Application
of Tangible Interfaces in Collaborative Learning Environments
Anansi's
World of Folklore
Floating
Words for Kids
FORM
Gaming
as an Educational Tool: Internet Scavenger Hunt
GollyGee
Blocks: A 3D Modeler for Children
Interactive
Animation as an Educational Tool in "Winter Dreams"
Jollee-Mail
Playground
Toys to
Teach: Mathematics as a Collaborative Climbing Exercise
The
ToyScouts Immersive Jukebox
The
Virtual Dig
Virtual
Studio: Virtual Reality in Art
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