Gaming as an Educational Tool: Internet Scavenger Hunt

A Web-based educational game for children ages 8-12 that encourages and teaches kids how to explore the Internet through an investigative virtual scavenger hunt. The game technology is transparent, allowing the user, through hands-on experience, to develop an understanding of exactly how computers work. At the same time, the user is introduced to an unfolding world of animal science. Game play is organized to foster self-initiated learning as well as cooperation and communication among participants.

Contributor
Karen Monahan
Parsons School of Design




Illustrated summaries of SIGGRAPH 2002 sigKIDS projects are available in the SIGGRAPH 2002 Conference Abstracts and Applications
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