An educational software prototype designed to encourage children's creative play with fundamental geometric shapes. This open-ended program is a creative tool that helps form a deep and lasting understanding of the beauty, elegance, and underlying unity of math, science, design, and nature. Through play with simple geometric shapes, children are introduced to: design and aesthetics (color, symmetry, pattern), geometry (shape, proportion, harmony), and physics (volume, gravity, movement). The hexagon grid interface invites players to create static and animated designs by changing the size, weight, color, position, gravity, animation, and sound of circles, squares, and triangles. Audio, animated clips, and graphic icons help pre-readers navigate through the program independently.

Hilary J. Wright
Mobility Pictures Inc.

Nancy Hyland

Illustrated summaries of SIGGRAPH 2002 sigKIDS projects are available in the SIGGRAPH 2002 Conference Abstracts and Applications

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