Conference Overview

Background
In 2002, the SIGGRAPH annual conference series turns 29. From its modest beginnings in the dormitories of the University of Colorado to the grandest convention halls from coast to coast, the annual SIGGRAPH conference has connected hundreds of thousands of people who share passions in computer graphics and interactive techniques. By participating in a SIGGRAPH conference, you join a continuum of vast and vibrant proportions.

Essentials
Theory to practice. SIGGRAPH conferences are forums for research, debate, learning, art, business, and experience. Through presentations, workshops, galleries, festivals, exhibitions, and receptions, conference attendees have an opportunity to exchange ideas and opinions, and admire excellence on a yearly basis.

Presentations
Traditional forums for the latest research and practice in computer graphics and interactive techniques. Programs such as Papers, Panels, and Sketches & Applications contribute to archival references (the Conference Proceedings and the Conference Abstracts and Applications) that capture the state of the art each year. A keynote address is also always a key highlight of the week.

Workshops
Programs such as Courses, the Educators Program, and the Fundamentals Seminar engage and enlighten attendees in many diverse areas of computer graphics.

Galleries, Festivals, and Laboratories
Grand halls of experience. Programs such the Art Gallery, the Computer Animation Festival, the Creative Applications Lab, and Emerging Technologies, all offer opportunities to sample, experience, and reflect upon some of the most creative digital work of the year.

Exhibition
Started in 1976, the annual SIGGRAPH Exhibition is one of the most prestigious commercial events in the world. Vendors of products and services compete each year for highly prized space at the next year’s conference.
Receptions. Conference receptions (and independently sponsored parties) are the pulse of the SIGGRAPH community for meeting, networking, and reviewing results of the week.

Services
Great services such as a Career Center, Job Fair, Internet Access Centers, shuttle buses, Merchandise Store, and information kiosks all enhance the conference attendee’s experience.

International Resources
Volunteers dedicated to improving the participation of international guests at the conference.

Volunteers
Legions of volunteers, such as program committee members, student volunteers, and contributors all give their time to create the week-long conference experience. Opportunities to volunteer for the conference and organization occur at the Get Involved! meeting in the middle of the week.

Special Interests
In Birds of a Feather sessions, people share similar ideas and practices informally throughout the week.

Frequently Asked Questions
Q: Where do I start at a SIGGRAPH conference?
A: If you are joining us for the first time, a SIGGRAPH conference can be intimidating. Meeting people in registration lines can often be some of your best initial sources of experience. Pathfinders offers one-on-one mentoring for starter ideas. A visit to the next year's conference booth is also a good way to meet people and ask questions. If you are an international guest, the International Center is often the best place to seek guidance.

Q: Where can I get more information?
A: Most information about the conference and organization can be found on this Web site. Additional information is available in the Advance Program, which is published each April. If you attend the conference, the Program and Buyer's Guide is a resource full of contact information about many contributors to the conference.

Feedback
This information was brought to you by SIGGRAPH 2002 Pathfinders, a volunteer group dedicated to mentoring first-time conference visitors. Please take a moment to help us help you. Let us know how this information improved (or could have improved) your conference experience. You can find us at SIGGRAPH 2002 at the Pathfinder booth in the main lobby or via email: pathfinders@siggraph.org. Thank you.






> Getting Around at SIGGRAPH 2002
> How to Bring SIGGRAPH 2002 Home
> SIGGRAPH 2002 on a Budget
> Survive Your Day at SIGGRAPH 2002
> Networking With People at SIGGRAPH 2002
> SIGGRAPH 2002 Publications Overview
> Educational Opportunities at SIGGRAPH 2002
> An Insider's Guide to SIGGRAPH 2002 Courses
> SIGGRAPH 2002: State of the Art
> Acknowledgements

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