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Conference Overview
Background
In 2002, the SIGGRAPH annual conference series turns 29.
From its modest beginnings in the dormitories of the University
of Colorado to the grandest convention halls from coast
to coast, the annual SIGGRAPH conference has connected
hundreds of thousands of people who share passions in
computer graphics and interactive techniques. By participating
in a SIGGRAPH conference, you join a continuum of vast
and vibrant proportions.
Essentials
Theory to practice. SIGGRAPH conferences are forums for
research, debate, learning, art, business, and experience.
Through presentations, workshops, galleries, festivals,
exhibitions, and receptions, conference attendees have
an opportunity to exchange ideas and opinions, and admire
excellence on a yearly basis.
Presentations
Traditional forums for the latest research and practice
in computer graphics and interactive techniques. Programs
such as Papers, Panels, and Sketches & Applications
contribute to archival references (the Conference Proceedings
and the Conference Abstracts and Applications) that capture
the state of the art each year. A keynote address is also
always a key highlight of the week.
Workshops
Programs such as Courses, the Educators Program, and the
Fundamentals Seminar engage and enlighten attendees in
many diverse areas of computer graphics.
Galleries, Festivals, and Laboratories
Grand halls of experience. Programs such the Art Gallery,
the Computer Animation Festival, the Creative Applications
Lab, and Emerging Technologies, all offer opportunities
to sample, experience, and reflect upon some of the most
creative digital work of the year.
Exhibition
Started in 1976, the annual SIGGRAPH Exhibition is one
of the most prestigious commercial events in the world.
Vendors of products and services compete each year for
highly prized space at the next years conference.
Receptions. Conference receptions (and independently sponsored
parties) are the pulse of the SIGGRAPH community for meeting,
networking, and reviewing results of the week.
Services
Great services such as a Career Center, Job Fair, Internet
Access Centers, shuttle buses, Merchandise Store, and
information kiosks all enhance the conference attendees
experience.
International Resources
Volunteers dedicated to improving the participation of
international guests at the conference.
Volunteers
Legions of volunteers, such as program committee members,
student volunteers, and contributors all give their time
to create the week-long conference experience. Opportunities
to volunteer for the conference and organization occur
at the Get Involved! meeting in the middle of the week.
Special Interests
In Birds of a Feather sessions, people share similar ideas
and practices informally throughout the week.
Frequently Asked Questions
Q: Where do I start at a SIGGRAPH conference?
A: If you are joining us for the first time, a
SIGGRAPH conference can be intimidating. Meeting people
in registration lines can often be some of your best initial
sources of experience. Pathfinders offers one-on-one mentoring
for starter ideas. A visit to the next year's conference
booth is also a good way to meet people and ask questions.
If you are an international guest, the International Center
is often the best place to seek guidance.
Q: Where can I get more information?
A: Most information about the conference and organization
can be found on this Web site. Additional information
is available in the Advance Program, which is published
each April. If you attend the conference, the Program
and Buyer's Guide is a resource full of contact information
about many contributors to the conference.
Feedback
This information was brought to you by SIGGRAPH 2002 Pathfinders,
a volunteer group dedicated to mentoring first-time conference
visitors. Please take a moment to help us help you. Let
us know how this information improved (or could have improved)
your conference experience. You can find us at SIGGRAPH
2002 at the Pathfinder booth in the main lobby or via
email: pathfinders@siggraph.org. Thank you.
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