SIGGRAPH 2002: State Of The Art

Background
The Art Gallery is an essential part of the conference experience. If you're a digital art novice, a little background can prepare you to get the most out of your visit. Get ready to be challenged. Art, particularly in the SIGGRAPH conference Art Gallery, goes well beyond your first impression. Prepare yourself for new discoveries with a fresh attitude toward these aesthetic achievements.

Essentials

Be intentional
Don't view the show on the run. Devote at least an hour to avoid distracting your thoughts from what you can learn.

Don't pre-judge
It is easy to focus only on what is in front of you and make immediate judgments. If you go back and reassess the work after an initial reaction of "like" or "dislike," you'll often experience deeper appreciation of it from another angle. The same can be said for work that seems "derivative" or not especially new. Moving beyond first impressions may reveal different interpretations of previous pieces in the gallery -- the same way you might absorb ideas presented in a Panel or Paper presentation.

Be prepared
Read (or at least skim) any materials that may provide a context for viewing. At the very least, read the small pamphlets available in the gallery with the artists' statements in them. (The same statements are in the catalog with the images.) This advanced context can help pull points of view together for you.

Ask questions
Several artists will be available alongside their work in the gallery at various times during the week. Consider the work from their point of view and ask them questions that might be satisfying and rewarding for both of you (such as the technical issues they wanted to overcome and why).

Take a tour
Consider going to the show with a few friends, perhaps even someone with an interest or background in digital art. Hearing different perspectives with which to relate and compare your thoughts can offer many opportunities for discovery and understanding.

Art Panels
There will be three panel presentations this year:
  • The Process of Play and Creation: Women in Games and Biotech Art Tiffany Holmes and Mary Flanagan; Tuesday, 23 July, 11 am - noon

  • The Process of Interpretation and Encounter: New Processes and Systems for Interpretation Gonzalo Frasca and Andruid Kerne; Wednesday, 24 July, 10:55 - 11:55 am

  • The Process of Representation and Reception: Reinterpreting Representations of Self Toby Crockett and Rodney Berry; Thursday, 25 July, 9 - 10 am
Return visits
Consider visiting the Art Gallery more than once to allow some of your impressions to sink in. Your subsequent insights may surprise you!

Frequently Asked Questions
Q: Are written statements available?
A: Artists' statements can be found in both the Electronic Art and Animation Catalog (available with a Full Conference or Conference Select registration or on sale in the merchandise area).

Q: How can I contact an artist during the week?
A: Look for posted information about working artists during the week. You can also choose to leave messages for a person at the message center, with the Art Gallery office, or even from contact information published in various conference publications.

Q: Is work for sale?
A: Some work may be available after the conclusion of SIGGRAPH 2002. Contact the Art Gallery office for more information.

Feedback
This information was brought to you by SIGGRAPH 2002 Pathfinders, a volunteer group dedicated to mentoring first-time conference visitors. Please take a moment to help us help you. Let us know how this information improved (or could have improved) your conference experience. You can find us at SIGGRAPH 2002 at the Pathfinder booth in the main lobby or via email: pathfinders@siggraph.org. Thank you.






> Getting Around at SIGGRAPH 2002
> How to Bring SIGGRAPH 2002 Home
> SIGGRAPH 2002 on a Budget
> Survive Your Day at SIGGRAPH 2002
> Networking With People at SIGGRAPH 2002
> SIGGRAPH 2002 Publications Overview
> Educational Opportunities at SIGGRAPH 2002
> An Insider's Guide to SIGGRAPH 2002 Courses
> SIGGRAPH 2002: State of the Art

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