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Animation's
Turning Tide
Thursday, 25 July
10:30 am -12:15 pm
Ballroom C3
This panel seeks to demystify, debunk, and goad the dialogue about
3D character animation. It is motivated by the sea change
that is currently effecting our industry. Until recently, 3D animators had to battle to get their work into Hollywood films. But in the last 18 months, the major studios have completely crossed over. Now, they can't get enough 3D. In 1991, a top animation manager said: "There will never be
a digital character in an (animated) feature film." Now, traditional
animators and artists are giving up their fear for pragmatism and
embracing 3D in droves. What does that mean for those already
working in 3D? What does it portend? What can we learn from
the traditional animator?
When this panel was proposed, in the fall of 2001, "Shrek"
was a hit and "Final Fantasy" was a flop. Was "Shrek" a fluke or a
harbinger of things to come? Since then, "Monsters, Inc.," "Jimmy
Neutron," and "Ice Age" have generated huge box-office returns, and in 2002, "Shrek" won the first Academy Award for an animated feature film. As SIGGRAPH 2002 opens, "Lilo & Stitch" and "Spirit" are both in theaters. Both are (basically) 2D films. What will those films mean for the future of 2D and 3D films? Is the medium the message? Hold onto your seats. Itıs going to be an entertaining afternoon.
Organizer/Moderator
Matt Elson
Walt Disney Feature Animation
Panelists
Eric Armstrong
Sony Pictures Imageworks
Eamonn Butler
Walt Disney Feature Animation
Scott Clark
Pixar Animation Studios
Carlos Saldanha
Blue Sky Studios, Inc.
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