The Demo Scene
Wednesday, 24 July
3:30 - 5:30 pm
Ballroom C3

For 20 years, an underground movement has produced short real-time animations running on PCs. This group, the "demoscene," primarily consists of students who pursue their technical and artistic interests beyond the classroom, to create inspiring works of real-time art. These productions encompass a broad range of computer graphics techniques such as procedural geometry, real-time ray-tracing, and real-time shading. Game developers have been utilizing this talent pool yet it has little visibility in the SIGGRAPH community. This panel explores the demoscene, technical tricks used in demos, and how scene educational and creative aspects can contribute to the SIGGRAPH community.

Organizer/Moderator
Vincent Scheib
The Demoscene Outreach Group
University of North Carolina at Chapel Hill


Panelists
Theo Engell-Nielsen
hybris/NEMESIS

Eric Haines
Autodesk, Inc.

Saku Lehtinen
Remedy Entertainment, Ltd.

Vincent Scheib
The Demoscene Outreach Group
University of North Carolina at Chapel Hill

Phil Taylor
Microsoft Corporation




Summaries of SIGGRAPH 2002 Panels are available in the SIGGRAPH 2002 Conference Abstracts and Applications
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