In Exhibitor Tech Talks, SIGGRAPH 2002 exhibitors go beyond short demos of their products and services to present two-hour tutorials, panel discussions, or hands-on instruction.

Shader Workshop
NVIDIA Corporation
Monday, 22 July - Thursday, 25 July
10:30 am - noon
1:30 - 3 pm
3:30 - 5 pm
5:30 - 7:00 pm
Room 101B

Shader development has become substantially easier with advances in graphics hardware capabilities and toolsets that support a higher-level abstraction of GPU programmability. This hands-on seminar introduces developers and artists to the tools and workflow for real-time shader development, and gives attendees a chance to write a number of shaders. It is primarily geared toward graphics programmers or technical directors who are searching for easier methods of writing compelling real-time shaders and who have a basic knowledge of lighting and shading as it applies to the real-time or film world.

NVIDIA Corporation
2701 San Tomas Expressway
Santa Clara, California 95050 USA
www.nvidia.com


How to Develop, Implement, and Use Hardware Shaders
ATI Research, Inc.
Tuesday, 23 July
10 am - noon
Hall D

ATI introduces RenderMonkey, a development tool designed to solve many of the problems encountered in writing and using real-time, programmable shaders on mainstream graphics hardware. This session provides tools for developers and animators to take advantage of next-generation shading hardware. In addition, Right Hemisphere, an ATI strategic partner, introduces various tools to take advantage of hardware shaders and demonstrates how users can efficiently share 3D content across a wide variety of media.

Jason Mitchell
ATI Research, Inc.
62 Forest Street
Marlboro, Massachusetts 01752 USA
Jasonm@ati.com


Advanced Character Animation Techniques
Discreet
Tuesday, 23 July
1 - 3 pm
Hall D

In this session, animation professionals learn how to use character studio 4 in a high-volume production environment to efficiently create and manage believable character motions for games and rendered animations. New products demonstrated: 3ds max 5 and character studio 4.

Terry Ragan
Discreet 10 Duke Street
Montréal, Québec H3C 2L7 CANADA
terry.ragan@discreet.com


Taking Advantage of the Industry-Leading Cross-Platform, Multi-Pipe Developers Toolkit
TGS, Inc.
Tuesday, 23 July
4 - 5 pm
Hall D

Exploration of the ever-growing capabilities of Open Inventor from TGS. From multi-pipe functionality to special effects, this toolkit has expanded to include all the tools the developer is looking for. Learn about the value-added extensions, including: VolumeViz, SolidViz, Multi-Pipe, TerrainViz, FxViz, HardCopy, and DataViz. Discuss current issues and trends within the visualization market with other developers.

Bill Henderson
TGS, Inc.
510 South Fourth Street
Richmond, Texas 77469 USA
info@tgs.com


3D Visualization From Molecules to Immersion
TGS, Inc.
Tuesday, 23 July
5 - 6 pm
Hall D

From medical research to surgery simulation, see how virtual reality is affecting the way physicians look at solving problems and answering questions. Learn how the versatility of the amira 3D visualization application is applied to medical issues and how it can be utilized in other industries.

Bill Henderson
TGS, Inc.
510 South Fourth Street
Richmond, Texas 77469 USA
info@tgs.com


Multimedia & Graphics Development Using Intel Integrated Performance Primitives
Intel Corporation
Wednesday, 24 July
10 am - noon
Hall D

This session teaches the Intel Integrated Performance Primitives, an API for image processing, graphics, computer vision, and small matrix operations suitable for geometry calculations, as well as specific functions for video, audio, and JPEG. For C++ programmers with limited or no previous knowledge of Intel IPP.

Stewart N. Taylor
Intel Corporation
SC 12-301
3600 Juliette Lane
Santa Clara, California 95054 USA
stewart.n.taylor@intel.com


Careers in 3D Animation
Vancouver Film School
Wednesday, 24 July
1 - 3 pm
Hall D

Interested in a career in 3D animation? This session includes a screening of outstanding student work, a comprehensive overview of the Vancouver Film School's 3D animation programs and admissions requirements, discussion of career opportunities, and a question-and-answer period.

Janet Cacchiono
Vancouver Film School
200-198 West Hastings Street
Vancouver, British Columbia V6B 1H2
CANADA
registrar@vfs.com


3D Models From Digital Images and Video Footage
Novamind
Wednesday, 24 July
4 - 6 pm
Hall D

CANCELED


Maximizing 3D Application Performance on Next-Generation Intel Microarchitectures
Intel Corporation
Thursday, 25 July
10 am - noon
Hall D

Find out how you can get maximum performance for your demanding 3D applications with Intel NetBurst microarchitecture, a key component of the Pentium 4 processor and the latest Intel Xeon processor for servers and workstations. Discover what this technology means to you and how you can apply it to your software. An Intel expert explains the latest features of these Intel processors, including the Rapid Execution Engine, the Instruction Trace Cache, streaming SIMD Extensions 2, and hyper-threading technology. Also: new software tools that can help optimize your code to provide the fastest-possible performance.

Dean Macri
Intel Corporation
2111 North East 25th Avenue
Hillsboro, Oregon 9124-5961 USA
dean.p.macri@intel.com


How to Develop, Implement, and Use Hardware Shaders
ATI Research, Inc.
Tuesday, 23 July
10 am - noon
Hall D

ATI introduces RenderMonkey, a development tool designed to solve many of the problems encountered in writing and using real-time, programmable shaders on mainstream graphics hardware. This session provides tools for developers and animators to take advantage of next-generation shading hardware. In addition, Right Hemisphere, an ATI strategic partner, introduces various tools to take advantage of hardware shaders and demonstrates how users can efficiently share 3D content across a wide variety of media.

Jason Mitchell
ATI Research, Inc.
62 Forest Street
Marlboro, Massachusetts 01752 USA
Jasonm@ati.com



   
   
   

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