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In
Exhibitor Tech Talks, SIGGRAPH 2002 exhibitors go beyond
short demos of their products and services to present
two-hour tutorials, panel discussions, or hands-on instruction.
Shader Workshop
NVIDIA Corporation
Monday, 22 July - Thursday, 25 July
10:30 am - noon
1:30 - 3 pm
3:30 - 5 pm
5:30 - 7:00 pm
Room 101B
Shader development has become substantially easier with advances in graphics
hardware capabilities and toolsets that support a higher-level abstraction
of GPU programmability. This hands-on seminar introduces developers and
artists to the tools and workflow for real-time shader development, and
gives attendees a chance to write a number of shaders. It is primarily
geared toward graphics programmers or technical directors who are searching
for easier methods of writing compelling real-time shaders and who have a
basic knowledge of lighting and shading as it applies to the real-time or
film world.
NVIDIA Corporation
2701 San Tomas Expressway
Santa Clara, California 95050 USA
www.nvidia.com
How to Develop, Implement, and Use Hardware Shaders
ATI Research, Inc.
Tuesday, 23 July
10 am - noon
Hall D
ATI introduces RenderMonkey, a development tool designed
to solve many of the problems encountered in writing and
using real-time, programmable shaders on mainstream graphics
hardware. This session provides tools for developers and
animators to take advantage of next-generation shading
hardware. In addition, Right Hemisphere, an ATI strategic
partner, introduces various tools to take advantage of
hardware shaders and demonstrates how users can efficiently
share 3D content across a wide variety of media.
Jason Mitchell
ATI Research, Inc.
62 Forest Street
Marlboro, Massachusetts 01752 USA
Jasonm@ati.com
Advanced Character Animation Techniques
Discreet
Tuesday, 23 July
1 - 3 pm
Hall D
In this session, animation professionals learn how to
use character studio 4 in a high-volume production environment
to efficiently create and manage believable character
motions for games and rendered animations. New products
demonstrated: 3ds max 5 and character studio 4.
Terry Ragan
Discreet 10 Duke Street
Montréal, Québec H3C 2L7 CANADA
terry.ragan@discreet.com
Taking Advantage of the Industry-Leading Cross-Platform, Multi-Pipe
Developers Toolkit
TGS, Inc.
Tuesday, 23 July
4 - 5 pm
Hall D
Exploration of the ever-growing capabilities of Open Inventor
from TGS. From multi-pipe functionality to special effects,
this toolkit has expanded to include all the tools the
developer is looking for. Learn about the value-added
extensions, including: VolumeViz, SolidViz, Multi-Pipe,
TerrainViz, FxViz, HardCopy, and DataViz. Discuss current
issues and trends within the visualization market with
other developers.
Bill Henderson
TGS, Inc.
510 South Fourth Street
Richmond, Texas 77469 USA
info@tgs.com
3D Visualization From Molecules to Immersion
TGS, Inc.
Tuesday, 23 July
5 - 6 pm
Hall D
From medical research to surgery simulation, see how virtual
reality is affecting the way physicians look at solving
problems and answering questions. Learn how the versatility
of the amira 3D visualization application is applied to
medical issues and how it can be utilized in other industries.
Bill Henderson
TGS, Inc.
510 South Fourth Street
Richmond, Texas 77469 USA
info@tgs.com
Multimedia & Graphics Development Using Intel Integrated
Performance Primitives
Intel Corporation
Wednesday, 24 July
10 am - noon
Hall D
This session teaches the Intel Integrated Performance
Primitives, an API for image processing, graphics, computer
vision, and small matrix operations suitable for geometry
calculations, as well as specific functions for video,
audio, and JPEG. For C++ programmers with limited or no
previous knowledge of Intel IPP.
Stewart N. Taylor
Intel Corporation
SC 12-301
3600 Juliette Lane
Santa Clara, California 95054 USA
stewart.n.taylor@intel.com
Careers in 3D Animation
Vancouver
Film School
Wednesday, 24 July
1 - 3 pm
Hall D
Interested in a career in 3D animation? This session includes
a screening of outstanding student work, a comprehensive
overview of the Vancouver Film School's 3D animation programs
and admissions requirements, discussion of career opportunities,
and a question-and-answer period.
Janet Cacchiono
Vancouver Film School
200-198 West Hastings Street
Vancouver, British Columbia V6B 1H2
CANADA
registrar@vfs.com
3D Models From Digital Images and Video Footage
Novamind
Wednesday, 24 July
4 - 6 pm
Hall D
CANCELED
Maximizing 3D Application Performance on Next-Generation
Intel Microarchitectures
Intel Corporation
Thursday, 25 July
10 am - noon
Hall D
Find out how you can get maximum performance for your
demanding 3D applications with Intel NetBurst microarchitecture,
a key component of the Pentium 4 processor and the latest
Intel Xeon processor for servers and workstations. Discover
what this technology means to you and how you can apply
it to your software. An Intel expert explains the latest
features of these Intel processors, including the Rapid
Execution Engine, the Instruction Trace Cache, streaming
SIMD Extensions 2, and hyper-threading technology. Also:
new software tools that can help optimize your code to
provide the fastest-possible performance.
Dean Macri
Intel Corporation
2111 North East 25th Avenue
Hillsboro, Oregon 9124-5961 USA
dean.p.macri@intel.com
How to Develop, Implement, and Use Hardware Shaders
ATI Research, Inc.
Tuesday, 23 July
10 am - noon
Hall D
ATI introduces RenderMonkey, a development tool designed
to solve many of the problems encountered in writing and
using real-time, programmable shaders on mainstream graphics
hardware. This session provides tools for developers and
animators to take advantage of next-generation shading
hardware. In addition, Right Hemisphere, an ATI strategic
partner, introduces various tools to take advantage of
hardware shaders and demonstrates how users can efficiently
share 3D content across a wide variety of media.
Jason Mitchell
ATI Research, Inc.
62 Forest Street
Marlboro, Massachusetts 01752 USA
Jasonm@ati.com
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