In-depth instruction on the latest innovations and research in the art, science, and engineering of computer graphics and interactive techniques. Learn how these principles are developed and applied in creative and production environments and how the latest applications catalyze digital breakthroughs. SIGGRAPH 2002 presents both lecture-style and hands-on tutorials, workshops, and courses in modular formats.

Full Conference registration allows attendees access to all SIGGRAPH 2002 Courses.

CAL indicates that a portion of the course is presented in the Creative Applicatons Lab.

Select course numbers for more information on each course.
    Sunday, 21 July
  1 Mathematics and Physics for Coding Motion and Interactivity in Web Graphics
8:30 am - 12:15 pm
  2 Advanced Global Illumination
8:30 am - 12:15 pm
  3 Developing Efficient Graphics Software
8:30 am - 12:15 pm
  4 Multidimensional Visualization With Applications to Multivariate Problems
1:30 - 5:15 pm
  5 Image-Based Lighting
1:30 - 5:15 pm
  6 Human-Centered Processes in Virtual Environments: Methodologies and Real-Life Case Studies
1:30 - 5:15 pm
  7 Introducing X3D
8:30 am - 5:15 pm
  8 My Work Is Finished, Now What Do I Do?
A Guide to Making a Dynamite Demo Reel
8:30 am - 5:15 pm
  9 Simulating Nature: Realistic and Interactive Techniques
8:30 am - 5:15 pm
  10 Level Set and PDE Methods for Computer Graphics
8:30 am - 5:15 pm
  11 MPEG-4: Next-Generation Standard for Interactive Media
8:30 am - 5:15 pm
  12 Modeling Techniques for Medical Applications
CANCELED
  13 Perceptual and Artistic Principles for Effective Computer Depiction
8:30 am - 5:15 pm
  14 Advanced Issues in Level of Detail
8:30 am - 5:15 pm
  15 Design of Interactive Multimodal Media Systems
8:30 am - 5:15 pm
  16 RenderMan in Production
8:30 am - 5:15 pm
  17 State of the Art in Hardware Shading
8:30 am - 5:15 pm
    Monday, 22 July
  18 XML Basics for XHTML, SVG, and SMIL
8:30 - 10:15 am
  19 Panic-Free Public Speaking
3:30 - 5:15 pm
  20 Design and Implementation of Direct Manipulation in 3D
8:30 am - 12:15 pm
  21 A Field Guide to Digital Color
8:30 am - 12:15 pm
  22 Practical Parallel Rendering
8:30 am - 12:15 pm
  23 Recent Advances in Non-Photorealistic Rendering for Art and Visualization
8:30 am - 12:15 pm
  24 Introduction to SVG and SMIL
10:30 am - 3:15 pm
  25 Using Tensor Diagrams to Represent and Solve Geometric Problems
1:30 - 5:15 pm
  26 Light Interaction With Plants
1:30 - 5:15 pm
  27 Recreating the Past
1:30 - 5:15 pm
28 Motion Capture: Pipeline, Applications, and Use
  Part 1
1:30 - 5:15 pm
  Part 2
Tuesday, 23 July
8:30 am - 12:15 pm
  29 Beyond Blobs: Recent Advances in Implicit Surfaces
8:30 am - 5:15 pm
  30 Character Setup From Rig Mechanics to Skin Deformations: A Practical Approach
8:30 am - 5:15 pm
  31 Interactive Geometric Computations Using Graphics Hardware
8:30 am - 5:15 pm
  32 Stuart Little 2: Let the Feathers Fly
8:30 am - 5:15 pm
  33 Introduction to Computer Graphics
8:30 am - 5:15 pm
  34 Building Interactive Spaces
8:30 am - 5:15 pm
  35 Super-Size It! Scaling Up to Massive Virtual Worlds
8:30 am - 5:15 pm
  36 Real-Time Shading Languages
8:30 am - 5:15 pm
    Tuesday, 23 July
  37 Performance OpenGL: Platform-Independent Techniques
8:30 - 10:15 am
  38 Introduction to the Impact of Public Policy on Computer Graphics
3:30 - 5:15 pm
  39 Acquiring Material Models Using Inverse Rendering
8:30 am - 12:15 pm
  40 The Web as a Procedural Sketchbook
8:30 am - 12:15 pm
  41 Non-Traditional Modeling
8:30 am - 12:15 pm
  42 High-Quality Volume Graphics on Consumer PC Hardware
10:30 am - 3:15 pm
  43 A Practical Guide to Global Illumination Using Photon Mapping
1:30 - 5:15 pm
  44 Image-Based Modeling
1:30 - 5:15 pm
  45 Sounds Good to Me! Computational Sound for Graphics, VR, and Interactive Systems
1:30 - 5:15 pm
  46 OpenGL 2.0
1:30 - 5:15 pm
  47 Commodity Clusters for Immersive Projection Environments
8:30 am - 5:15 pm
  48 Dynamic Media on Demand: Exploring Wireless and Wired Streaming Technologies and Content
8:30 am - 5:15 pm
  49 Understanding Virtual Environments: Immersion, Presence, and Performance
8:30 am - 5:15 pm
  50 Image Processing for Volume Graphics
8:30 am - 5:15 pm
    Wednesday, 24 July
  51 Mathematical Optimization in Graphics and Vision
10:30 am - 12:15 pm
  52 Advanced Virtual Medicine: Techniques and Applications for Virtual Endoscopy
10:30 am - 12:15 pm
  53 Intellectual Property, Copyright, and Digital Rights Management for Computer Graphics
10:30 am - 12:15 pm
  54 Obtaining 3D Models With a Hand-Held Camera
10:30 am - 12:15 pm
  55 Projector-Based Graphics
1:30 - 5:15 pm
  56 Imagery, Symbolism, and Human Consciousness
1:30 - 5:15 pm
  57 NURBS (NonUniform Rational B-Splines): A Primer
1:30 - 5:15 pm
  58 Psychometrics 101: How to Design, Conduct, and Analyze Perceptual Experiments in Computer Graphics
1:30 - 5:15 pm
  59 An Interactive Introduction to OpenGL Programming
10:30 am - 5:15 pm

> Course Organizers
> Courses Committee
> Acknowledgements
   

Additional information from SIGGRAPH 2002 Courses is available in the Course Notes
.

Back To Main Page
conference exhibition Call for Participation Presenters Media Registration Search SIGGRAPH 2002 Homepage