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Sunday,
21 July |
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1 |
Mathematics
and Physics for Coding Motion and Interactivity
in Web Graphics
8:30 am - 12:15 pm |
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2 |
Advanced
Global Illumination
8:30 am - 12:15 pm |
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3 |
Developing
Efficient Graphics Software
8:30 am - 12:15 pm |
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4 |
Multidimensional
Visualization With Applications to Multivariate
Problems
1:30 - 5:15 pm |
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5 |
Image-Based
Lighting
1:30 - 5:15 pm |
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6 |
Human-Centered
Processes in Virtual Environments: Methodologies
and Real-Life Case Studies
1:30 - 5:15 pm |
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7 |
Introducing
X3D
8:30 am - 5:15 pm |
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8 |
My
Work Is Finished, Now What Do I Do?
A Guide to Making a Dynamite Demo Reel
8:30 am - 5:15 pm |
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9 |
Simulating
Nature: Realistic and Interactive Techniques
8:30 am - 5:15 pm |
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10 |
Level
Set and PDE Methods for Computer Graphics
8:30 am - 5:15 pm |
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11 |
MPEG-4:
Next-Generation Standard for Interactive Media
8:30 am - 5:15 pm |
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12 |
Modeling
Techniques for Medical Applications
CANCELED |
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13 |
Perceptual
and Artistic Principles for Effective Computer Depiction
8:30 am - 5:15 pm |
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14 |
Advanced
Issues in Level of Detail
8:30 am - 5:15 pm |
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15 |
Design
of Interactive Multimodal Media Systems
8:30 am - 5:15 pm |
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16 |
RenderMan
in Production
8:30 am - 5:15 pm |
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17 |
State
of the Art in Hardware Shading
8:30 am - 5:15 pm |
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Monday,
22 July |
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18 |
XML
Basics for XHTML, SVG, and SMIL
8:30 - 10:15 am |
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19 |
Panic-Free
Public Speaking
3:30 - 5:15 pm |
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20 |
Design
and Implementation of Direct Manipulation in 3D
8:30 am - 12:15 pm |
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21 |
A
Field Guide to Digital Color
8:30 am - 12:15 pm |
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22 |
Practical
Parallel Rendering
8:30 am - 12:15 pm |
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23 |
Recent
Advances in Non-Photorealistic Rendering for Art
and Visualization
8:30 am - 12:15 pm |
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24 |
Introduction
to SVG and SMIL
10:30 am - 3:15 pm |
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25 |
Using
Tensor Diagrams to Represent and Solve Geometric
Problems
1:30 - 5:15 pm |
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26 |
Light
Interaction With Plants
1:30 - 5:15 pm |
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27 |
Recreating
the Past
1:30 - 5:15 pm |
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28 |
Motion
Capture: Pipeline, Applications, and Use |
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Part
1
1:30 - 5:15 pm |
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Part
2
Tuesday, 23 July
8:30 am - 12:15 pm |
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29 |
Beyond
Blobs: Recent Advances in Implicit Surfaces
8:30 am - 5:15 pm |
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30 |
Character
Setup From Rig Mechanics to Skin Deformations: A
Practical Approach
8:30 am - 5:15 pm |
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31 |
Interactive
Geometric Computations Using Graphics Hardware
8:30 am - 5:15 pm |
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32 |
Stuart
Little 2: Let the Feathers Fly
8:30 am - 5:15 pm |
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33 |
Introduction
to Computer Graphics
8:30 am - 5:15 pm |
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34 |
Building
Interactive Spaces
8:30 am - 5:15 pm |
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35 |
Super-Size
It! Scaling Up to Massive Virtual Worlds
8:30 am - 5:15 pm |
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36 |
Real-Time
Shading Languages
8:30 am - 5:15 pm |
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Tuesday,
23 July |
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37 |
Performance
OpenGL: Platform-Independent Techniques
8:30 - 10:15 am |
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38 |
Introduction
to the Impact of Public Policy on Computer Graphics
3:30 - 5:15 pm |
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39 |
Acquiring
Material Models Using Inverse Rendering
8:30 am - 12:15 pm |
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40 |
The
Web as a Procedural Sketchbook
8:30 am - 12:15 pm |
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41 |
Non-Traditional
Modeling
8:30 am - 12:15 pm |
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42 |
High-Quality
Volume Graphics on Consumer PC Hardware
10:30 am - 3:15 pm |
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43 |
A
Practical Guide to Global Illumination Using Photon
Mapping
1:30 - 5:15 pm |
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44 |
Image-Based
Modeling
1:30 - 5:15 pm |
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45 |
Sounds
Good to Me! Computational Sound for Graphics, VR,
and Interactive Systems
1:30 - 5:15 pm |
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46 |
OpenGL
2.0
1:30 - 5:15 pm |
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47 |
Commodity
Clusters for Immersive Projection Environments
8:30 am - 5:15 pm |
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48 |
Dynamic
Media on Demand: Exploring Wireless and Wired Streaming
Technologies and Content
8:30 am - 5:15 pm |
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49 |
Understanding
Virtual Environments: Immersion, Presence, and Performance
8:30 am - 5:15 pm |
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50 |
Image
Processing for Volume Graphics
8:30 am - 5:15 pm |
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Wednesday,
24 July |
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51 |
Mathematical
Optimization in Graphics and Vision
10:30 am - 12:15 pm |
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52 |
Advanced
Virtual Medicine: Techniques and Applications for
Virtual Endoscopy
10:30 am - 12:15 pm |
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53 |
Intellectual
Property, Copyright, and Digital Rights Management
for Computer Graphics
10:30 am - 12:15 pm |
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54 |
Obtaining
3D Models With a Hand-Held Camera
10:30 am - 12:15 pm |
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55 |
Projector-Based
Graphics
1:30 - 5:15 pm |
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56 |
Imagery,
Symbolism, and Human Consciousness
1:30 - 5:15 pm |
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57 |
NURBS
(NonUniform Rational B-Splines): A Primer
1:30 - 5:15 pm |
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58 |
Psychometrics
101: How to Design, Conduct, and Analyze Perceptual
Experiments in Computer Graphics
1:30 - 5:15 pm |
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59 |
An
Interactive Introduction to OpenGL Programming
10:30 am - 5:15 pm
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