9: Simulating Nature: Realistic and Interactive Techniques



Sunday, Full Day
8:30 am – 5:15 pm
Ballroom A

This summary of the state of the art for simulating natural phenomena in both research and commercial production environments covers realistic modeling, rendering, and animation of mountains; interactively navigable worlds; plants; trees; water; fire; smoke; and clouds. Practical aspects, interactive approximation, implementation, and future directions for research are discussed.

Prerequisites
Familiarity with standard graphics techniques for modeling and rendering. Experience with basic grammar-based modeling, procedural techniques, and particle systems is helpful but not required.

Topics
Fractal-based techniques for simulating mountains and interactive navigable planets; realistic modeling and rendering of oceanscapes viewed from above or below; stable and interactive simulation of motion in fluids; interactive simulation of fire; volumetric procedural cloud modeling and realtime issues for simulating volumetric natural phenomenon (for example, smoke, fog, clouds, water); rapid realistic smoke simulation; interactive grammar-based techniques for modeling of plants and plant ecosystems.

Organizer
David S. Ebert
Purdue University


Lecturers
Oliver Deussen
Technische Universität Dresden

David S. Ebert
Purdue University

Ron Fedkiw
Stanford University

F. Kenton Musgrave
Pandromeda, Inc.

Przemyslaw Prusinkiewicz
University of Calgary

Jos Stam
Alias|Wavefront

Jerry Tessendorf
Cinesite


Schedule


8:30 Introduction
Ebert
8:35 Fractal Models of Natural Phenomena
Musgrave
9:35 Water More Real Than Real
Tessendorf
10:15 Break
10:30 Water More Real Than Real (continued)
Tessendorf
10:50 Stable Simulation of Fluids
Stam
11:50 Realistic Physics-based Smoke & Fire Simulation
Fedkiw
12:15 Lunch
1:30 Realistic Physics-based Smoke & Fire Simulation (continued)
Fedkiw
2:05 Procedural Volumetric Cloud Modeling, Animation, and Real-Time Techniques
Ebert
3:00 Break
3:15 The Science and Art of Plant Modeling
Prusinkiewicz
4:15 Fast Rendering and Modeling of Plants
Deussen




Additional information from SIGGRAPH 2002 Courses is available in the Course Notes
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