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9: Simulating Nature: Realistic and Interactive Techniques

Sunday, Full Day
8:30 am 5:15 pm
Ballroom A
This summary of the state of the art for simulating
natural phenomena in both research and commercial production
environments covers realistic modeling, rendering, and
animation of mountains; interactively navigable worlds;
plants; trees; water; fire; smoke; and clouds. Practical
aspects, interactive approximation, implementation,
and future directions for research are discussed.
Prerequisites
Familiarity with standard graphics techniques for modeling
and rendering. Experience with basic grammar-based modeling,
procedural techniques, and particle systems is helpful
but not required.
Topics
Fractal-based techniques for simulating mountains and
interactive navigable planets; realistic modeling and
rendering of oceanscapes viewed from above or below;
stable and interactive simulation of motion in fluids;
interactive simulation of fire; volumetric procedural
cloud modeling and realtime issues for simulating volumetric
natural phenomenon (for example, smoke, fog, clouds,
water); rapid realistic smoke simulation; interactive
grammar-based techniques for modeling of plants and
plant ecosystems.
Organizer
David S. Ebert
Purdue University
Lecturers
Oliver Deussen
Technische Universität Dresden
David S. Ebert
Purdue University
Ron Fedkiw
Stanford University
F. Kenton Musgrave
Pandromeda, Inc.
Przemyslaw Prusinkiewicz
University of Calgary
Jos Stam
Alias|Wavefront
Jerry Tessendorf
Cinesite
Schedule
| 8:30 |
Introduction
Ebert |
| 8:35 |
Fractal
Models of Natural Phenomena
Musgrave |
| 9:35 |
Water
More Real Than Real
Tessendorf |
| 10:15 |
Break |
| 10:30 |
Water
More Real Than Real (continued)
Tessendorf |
| 10:50 |
Stable
Simulation of Fluids
Stam |
| 11:50 |
Realistic
Physics-based Smoke & Fire Simulation
Fedkiw |
| 12:15 |
Lunch |
| 1:30 |
Realistic
Physics-based Smoke & Fire Simulation (continued)
Fedkiw |
| 2:05 |
Procedural
Volumetric Cloud Modeling, Animation, and Real-Time
Techniques
Ebert |
| 3:00 |
Break |
| 3:15 |
The
Science and Art of Plant Modeling
Prusinkiewicz |
| 4:15 |
Fast
Rendering and Modeling of Plants
Deussen |
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