6: Human-Centered Processes in Virtual Environments: Methodologies and Real-Life Case Studies



Sunday, Half Day
1:30 – 5:15 pm
Room 007AB

Using recent case-study material from Virtual Presence Limited and the National Aeronautics and Space Administration (including space and defense studies, surgery, automobile design, and ceramics), this richly illustrated course demonstrates application of human-centered methodologies in delivering usable, affordable, and extensible interactive 3D or VR solutions for prototyping and training applications.

Prerequisites
No prior experience in the field of human factors or ergonomics. Those with some experience of introducing VR into real-world applications, or those considering or assessing VR technologies for their own organizations, will acquire useful knowledge in this course.

Topics
Virtual reality, virtual environments, interactive 3D. The pitfalls of "technology push." Human factors issues ("remember the user"). Human-centered design standards (NASA and international sources). Virtual reality and human factors methodologies and "best practices." US and UK evidence in support of human-centered design. US and UK case studies (surgery, aerospace, defense, automotive, engineering, ceramics, education). The need for future research and development (human-performance metrics, spatial and temporal situation awareness, collective training, transfer of training).

Organizer
Robert J. Stone
Virtual Presence Limited


Lecturers
Kathryn I. Clark
National Aeronautics and Space Administration

Robert J. Stone
Virtual Presence Limited


Schedule


1:30 Introduction
Stone and Clark
1:40 The Importance of Human-Centered Design in VR and Interactive 3D Graphics
Stone
2:00 Human Factors Standards and Processes Within NASA
Clark
2:20 Emerging International Standards
Stone
3:15 Break
3:30 Information Sources Supporting ISO 13407 – NASA
Clark
4:00 Information Sources Supporting ISO 13407 – Other (Aerospace, Defense, etc.)
Stone
5:00 Human Factors Guidelines and Methodologies Specific to Interactive 3D Graphics
Stone




Additional information from SIGGRAPH 2002 Courses is available in the Course Notes
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