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6: Human-Centered Processes in Virtual Environments:
Methodologies and Real-Life Case Studies

Sunday, Half Day
1:30 5:15 pm
Room 007AB
Using recent case-study material from Virtual Presence
Limited and the National Aeronautics and Space Administration
(including space and defense studies, surgery, automobile
design, and ceramics), this richly illustrated course
demonstrates application of human-centered methodologies
in delivering usable, affordable, and extensible interactive
3D or VR solutions for prototyping and training applications.
Prerequisites
No prior experience in the field of human factors or
ergonomics. Those with some experience of introducing
VR into real-world applications, or those considering
or assessing VR technologies for their own organizations,
will acquire useful knowledge in this course.
Topics
Virtual reality, virtual environments, interactive 3D.
The pitfalls of "technology push." Human factors
issues ("remember the user"). Human-centered
design standards (NASA and international sources). Virtual
reality and human factors methodologies and "best
practices." US and UK evidence in support of human-centered
design. US and UK case studies (surgery, aerospace,
defense, automotive, engineering, ceramics, education).
The need for future research and development (human-performance
metrics, spatial and temporal situation awareness, collective
training, transfer of training).
Organizer
Robert J. Stone
Virtual Presence Limited
Lecturers
Kathryn I. Clark
National Aeronautics and Space Administration
Robert J. Stone
Virtual Presence Limited
Schedule
| 1:30 |
Introduction
Stone and Clark |
| 1:40 |
The
Importance of Human-Centered Design in VR and Interactive
3D Graphics
Stone |
| 2:00 |
Human
Factors Standards and Processes Within NASA
Clark |
| 2:20 |
Emerging
International Standards
Stone |
| 3:15 |
Break |
| 3:30 |
Information
Sources Supporting ISO 13407 NASA
Clark |
| 4:00 |
Information
Sources Supporting ISO 13407 Other (Aerospace,
Defense, etc.)
Stone |
| 5:00 |
Human
Factors Guidelines and Methodologies Specific to
Interactive 3D Graphics
Stone |
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