55: Projector-Based Graphics



Wednesday, Half Day
1:30 - 5:15 pm
Room 206

A survey of the latest computer graphics techniques for projector-based applications. The course covers rendering and calibration algorithms, practical issues, and case studies for single and multi-projector environments. In addition to the conventional projector-based systems, attendees learn about applications in augmented reality and in theater and entertainment installations.

Prerequisites
General knowledge of basic computer graphics theory and practice, including perspective projection and rendering. Also helpful: familiarity with video projection and camera calibration.

Topics
Rendering basics, warping and edge-blending in multi-projector tiled or panoramic displays, spatially augmented reality and shader lamps, closed-loop calibration of display environments, practical issues in large-scale displays, applications in entertainment simulators and digital dome theaters, future directions and discussions.

Organizer
Ramesh Raskar
Mitsubishi Electric Research Lab


Lecturers
Ed Lantz
Spitz Inc.

Ramesh Raskar
Mitsubishi Electric Research Lab


Schedule


Module 1 - Overview and Rendering
1:30 Introduction
Raskar
1:35 Overview of Configuration and Techniques
Lantz
2:15 Rendering Basics
Raskar
3:00 Questions and Answers
All
Module 2 - Multi-Projector Setups and Modern Applications
3:30 Multi-projector Displays
Raskar
4:00 Projector-based Augmentation of Real Objects
Raskar
4:30 Applications
Lantz
5:00 Summary, Questions and Answers
All




Additional information from SIGGRAPH 2002 Courses is available in the Course Notes
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