 |



 |
 |
55: Projector-Based Graphics

Wednesday, Half Day
1:30 - 5:15 pm
Room 206
A survey of the latest computer graphics techniques for
projector-based applications. The course covers rendering
and calibration algorithms, practical issues, and case
studies for single and multi-projector environments. In
addition to the conventional projector-based systems,
attendees learn about applications in augmented reality
and in theater and entertainment installations.
Prerequisites
General knowledge of basic computer graphics theory and
practice, including perspective projection and rendering.
Also helpful: familiarity with video projection and camera
calibration.
Topics
Rendering basics, warping and edge-blending in multi-projector
tiled or panoramic displays, spatially augmented reality
and shader lamps, closed-loop calibration of display environments,
practical issues in large-scale displays, applications
in entertainment simulators and digital dome theaters,
future directions and discussions.
Organizer
Ramesh Raskar
Mitsubishi Electric Research Lab
Lecturers
Ed Lantz
Spitz Inc.
Ramesh Raskar
Mitsubishi Electric Research Lab
Schedule
| Module
1 - Overview and Rendering |
| 1:30 |
Introduction
Raskar |
| 1:35 |
Overview
of Configuration and Techniques
Lantz |
| 2:15 |
Rendering
Basics
Raskar |
| 3:00 |
Questions
and Answers
All |
| Module
2 - Multi-Projector Setups and Modern Applications |
| 3:30 |
Multi-projector
Displays
Raskar |
| 4:00 |
Projector-based
Augmentation of Real Objects
Raskar |
| 4:30 |
Applications
Lantz |
| 5:00 |
Summary,
Questions and Answers
All |
|
|

|