5: Image-Based Lighting

Sunday, Half Day
1:30 – 5:15 pm
River Room 001

Using images of real light to illuminate computer-generated scenes provides new levels of realism and new avenues for creativity. This course teaches everything from the theory behind the methods to the practical techniques of using image-based lighting in commercial production: high-dynamic-range photography, lighting acquisition, image-based lighting and compositing, real-time techniques, and ongoing research in illuminating real people and objects with sampled light.

Basic knowledge of or experience with modeling and rendering in a traditional modeling or rendering package (for example, 3D Studio Max, LightWave 3D, Maya, or SoftImage). Familiarity with basic lighting and compositing. No advanced knowledge of ray tracing or global illumination is assumed.

Using high-dynamic-range imagery, acquiring light-probe images, using global illumination, performing image-based lighting in traditional rendering, and compositing real people into virtual environments with consistent lighting. Basic principles of light reflection and global illumination.

Paul Debevec
USC Institute for Creative Technologies

Paul Debevec
USC Institute for Creative Technologies

Nickson Fong
Centropolis Effects

Masa Inakage
Keio University

Dan Lemmon
Digital Domain


1:30 Introduction
2:15 -Capturing, Representing, and Manipulating High Dynamic Range Imagery (HDRI)
-Capturing Real-World Illumination
-Illuminating Synthetic Objects With Real Light
-Making "Rendering With Natural Light" (SIGGRAPH 98 Electronic Theater)
3:15 Break
3:30 -Rendering Synthetic Objects into Real Scenes
-Image-Based Lighting in "Fiat Lux" (SIGGRAPH 99 Electronic Theater)
3:40 Image-Based Lighting in Commercial Production

Image-Based Lighting Within Commercial Production
4:25 Image-Based Lighting of Real Objects and Actors, LS2, LS3, and the Keio University Light Stage
Debevec and Inakage

Additional information from SIGGRAPH 2002 Courses is available in the Course Notes

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