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48: Dynamic Media on Demand: Exploring Wireless and Wired
Streaming Technologies and Content

Tuesday, Full Day
8:30 am 5:15 pm
Room 217BCD
This course highlights issues associated with streaming
media technologies and delivery of dynamic media and 3D
content in wired and wireless environments. It summarizes
media architectures and media management (storage, retrieval,
and indexing challenges) and compression, coding, and
decoding issues. And it reviews protocols and strategies
for transmitting content via local, metropolitan, and
wide-area wired and wireless networking. Since small,
portable, wireless gadgets are becoming ubiquitous, it
also addresses multimedia (2D and 3D) rendering on handheld
devices, phones, and other thin clients.
Prerequisites
Understanding of the fundamentals presented in an Introduction
to Computer Graphics course and some prior experience
in creating computer graphics content or a 3D application.
Advanced knowledge of video compression techniques or
networking infrastructure concepts is not necessary.
Topics
The course is presented in four modules:
1. Overview of 2D and 3D streaming media in wired and
wireless environments. Case study: Project Numina, a multidisciplinary
application of handheld computers to enhance student learning.
2. Dynamic media management and architectures. Case study:
applications of multimedia rendering on thin clients (Numerical
Design Limited).
3. Continuous media in wired and wireless environments.
Case study: Who's online: example of online streaming
media content with embedded Web links and other projects
from North Carolina State University.
4. Rendering of multimedia (2D and 3D) on thin clients.
Case study: Development, architecture, and capabilities
of a multimedia information capture, management, and exploitation
system at FBI.
Organizer
Theresa-Marie Rhyne
North Carolina State University
Lecturers
Lars Bishop
David Holmes
Numerical Design Limited
Alan Turner
Pacific Northwest National Laboratory
Theresa-Marie Rhyne
North Carolina State University
Ron Vetter
University of North Carolina at Wilmington
Schedule
| Module
1 - Mathematics in Multimedia |
| 8:30 |
Module
1
Overview of 2D & 3D Streaming Media in Wired
& Wireless Environments
Rhyne
Case Study: Project Numina - A Multidisciplinary
Application of Handheld Computers to Enhance Student
Learning
Vetter |
| 10:15 |
Break |
| 10:30 |
Module
2
Media Architectures, Management, and Exploitation
Turner
Case Study: Project Hurricane - Creating a 3D Engine
for the Pocket PC Platform
Bishop and Holmes |
| 12:15 |
Lunch |
| 1:30 |
Module
3
Continuous Media in Wired and Wireless Environments
Vetter
Case Study: SMIL Templates, Captioned Content, and
Other Web Guides for
Online Instruction
Rhyne |
| 3:15 |
Break |
| 3:30 |
Module
4
Games and 3D Rendering on Handheld Devices
Bishop and Holmes
Case Study: Integrated Multimedia Information Capture,
Management and Exploitation at the FBI
Turner |
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