48: Dynamic Media on Demand: Exploring Wireless and Wired Streaming Technologies and Content



Tuesday, Full Day
8:30 am – 5:15 pm
Room 217BCD

This course highlights issues associated with streaming media technologies and delivery of dynamic media and 3D content in wired and wireless environments. It summarizes media architectures and media management (storage, retrieval, and indexing challenges) and compression, coding, and decoding issues. And it reviews protocols and strategies for transmitting content via local, metropolitan, and wide-area wired and wireless networking. Since small, portable, wireless gadgets are becoming ubiquitous, it also addresses multimedia (2D and 3D) rendering on handheld devices, phones, and other thin clients.

Prerequisites
Understanding of the fundamentals presented in an Introduction to Computer Graphics course and some prior experience in creating computer graphics content or a 3D application. Advanced knowledge of video compression techniques or networking infrastructure concepts is not necessary.

Topics
The course is presented in four modules:
1. Overview of 2D and 3D streaming media in wired and wireless environments. Case study: Project Numina, a multidisciplinary application of handheld computers to enhance student learning.

2. Dynamic media management and architectures. Case study: applications of multimedia rendering on thin clients (Numerical Design Limited).

3. Continuous media in wired and wireless environments. Case study: Who's online: example of online streaming media content with embedded Web links and other projects from North Carolina State University.

4. Rendering of multimedia (2D and 3D) on thin clients. Case study: Development, architecture, and capabilities of a multimedia information capture, management, and exploitation system at FBI.

Organizer
Theresa-Marie Rhyne
North Carolina State University


Lecturers
Lars Bishop
David Holmes
Numerical Design Limited

Alan Turner
Pacific Northwest National Laboratory

Theresa-Marie Rhyne
North Carolina State University

Ron Vetter
University of North Carolina at Wilmington


Schedule


Module 1 - Mathematics in Multimedia
8:30 Module 1
Overview of 2D & 3D Streaming Media in Wired & Wireless Environments
Rhyne

Case Study: Project Numina - A Multidisciplinary Application of Handheld Computers to Enhance Student Learning
Vetter
10:15 Break
10:30 Module 2
Media Architectures, Management, and Exploitation
Turner

Case Study: Project Hurricane - Creating a 3D Engine for the Pocket PC Platform
Bishop and Holmes
12:15 Lunch
1:30 Module 3
Continuous Media in Wired and Wireless Environments
Vetter

Case Study: SMIL Templates, Captioned Content, and Other Web Guides for
Online Instruction
Rhyne
3:15 Break
3:30 Module 4
Games and 3D Rendering on Handheld Devices
Bishop and Holmes

Case Study: Integrated Multimedia Information Capture, Management and Exploitation at the FBI
Turner




Additional information from SIGGRAPH 2002 Courses is available in the Course Notes
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