47: Commodity Clusters for Immersive Projection Environments



Tuesday, Full Day
8:30 am – 5:15 pm
Room 206
CAL/Room 214CD

Commodity clusters have become an attractive platform for powering immersive projection environments. This course presents practical hardware knowledge and free software tools that enable attendees to immediately use commodity clusters for virtual reality.

Prerequisites
Some familiarity with virtual reality technology. While no previous knowledge of cluster computing is assumed, attendees should have basic knowledge of computer programming and networking.

Topics
Understanding how the system characteristics of a commodity cluster affect its use for virtual reality and graphics. How to design, construct, and manage a commodity cluster from scratch. How to design, port, develop, and evaluate applications for the cluster platform.

Organizers
Hank Kaczmarski
University of Illinois at Urbana-Champaign

Marcelo Knorich Zuffo
Universidade de São Paulo


Lecturers
Camille Goudeseune
Hank Kaczmarski
Benjamin Schaeffer
University of Illinois at Urbana-Champaign

Philippe Augerat
Bruno Raffin
IMAG

Paulo Bressan
Luciano Soares
Marcelo Knorich Zuffo
Universidade de São Paulo


Schedule


8:30 Architecture Overview
Schaeffer
8:50 Hardware Overview
Kaczmarski
9:05 Software Overview
Zuffo
9:25 I/O Device Integration
Goudeseune
10:15 Break
10:30 Administration Overview
Soares
10:50 Basic Hardware Set-Up Issues
Raffin
11:15 Advanced Issues and Solutions
Kaczmarski
11:30 Useful Devices
Goudeseune
11:45 Systems Administration
Augerat
noon Software Development Methodologies
Augerat
12:15 Lunch
1:30 Software Architecture Overview
Schaeffer
1:45 WireGL Case Study
Zuffo
2:00 Net Juggler Case Study
Raffin
2:20 CORBA-Based Application Distribution Case Study
Zuffo
2:40 Syzygy Case Study
Schaeffer
3:00 Examples of Implementing Applications
Schaeffer
3:15 Break
3:30 Module IV: Hands-On Laboratory




Additional information from SIGGRAPH 2002 Courses is available in the Course Notes
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