45: Sounds Good to Me! Computational Sound for Graphics, VR, and Interactive Systems



Tuesday, Half Day
1:30 – 5:15 pm
Room 006CD

Concepts, models, techniques, and systems for simulation and rendering of sound in virtual environments. The focus is on real-time methods for spatializing sounds in interactive systems. Discussion includes both technical aspects of algorithms and practical aspects of applications. This course is appropriate for researchers interested in learning about sound simulation and developers interested in including spatialized sounds in their virtual environments.

Prerequisites
Some knowledge of signal processing and geometric computation.

Topics
Topics include simulating sound propagation (for example, ray tracing for sound), auralizing spatialized sounds (for example, multi-speaker output), and controlling perceptually-based reverberation models.

Organizers
Thomas Funkhouser
Princeton University


Lecturers
Thomas Funkhouser
Princeton University

Jean Marc Jot
Creative Technology, Ltd.

Nicolas Tsingos
INRIA


Schedule


Module 1 - Geometric Models
1:30 Introduction
Funkhouser
1:45 Geometric Acoustic Modeling Methods
Funkhouser
2:10 Recent Work in Geometric Acoustic Modeling
Funkhouser
2:35 From Geometric Models to Spatialized Sound
Tsingos
2:55 3D Auditory Displays
Tsingos
3:15 Break
Module 2 - Perceptual Models
3:30 Overview of perceptual models
Jot
3:55 Artificial reverberation algorithms
Jot
4:20 Standards, tools, & demonstrations
Jot
4:50 Conclusions and future directions
Tsingos
5:00 Questions
Funkhouser, Jot, and Tsingos




Additional information from SIGGRAPH 2002 Courses is available in the Course Notes
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